Age | Commit message (Collapse) | Author |
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mass add of wearables/objects
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in inventory panel the same way we do now in appearance tab
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wide char paths; on other platforms they are now just typedefs to the std classes
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respectively
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respectively
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exit)
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textures in task inventory
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with no way to fix apart from a relog. Other avatars are also often invisible.
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LLAvatarActions::buildResidentsString only when building name string for share confirmation dialogs
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clothing rather than per-type limit. Limit is artificially low for testing, will bump before release.
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