Age | Commit message (Collapse) | Author |
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Added more information into the texture debug view.
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
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branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
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branch : product-engine
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- Increased size of the TextBox
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/477/
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branch : product-engine
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- Enabled for accordion 'fit to parent' parameter
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/440/
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branch : product-engine
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Region\" strings
- Added hardcoded \"Estate / Full Region\" and \"Mainland / Full Region\" to the strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/483/
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/497/
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branch : product-engine
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initialization at earlier state failed.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/480/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/489/
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branch : product-engine
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Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/496/.
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branch : product-engine
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- Added outfit list item with double click support.
- Added wearing/detaching single item on double click.
- Added replacing current outfit with an outfit from double clicked accordion tab.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/493/.
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/484/
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branch : product-engine
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- New art was added in the textures.xml.
- New art was applied to the back button in the following panels:
panel_profile_view.xml
panel_block_list_sidetray.xml
panel_classified_info.xml
panel_edit_classified.xml
panel_pick_info.xml
panel_edit_pick.xml
panel_edit_wearable.xml
panel_group_info_sidetray.xml
panel_landmark_info.xml
panel_outfit_edit.xml
panel_place_profile.xml
sidepanel_item_info.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/487/
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branch : product-engine
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/488/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/491/
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branch : product-engine
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the toast logic to set visibility on dialogs in reverse order was bringing older modal dialogs to the front
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unloaded avatar sphere fullbright/no flicker
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to be reviewed by nyx.
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Changed timeout behavior to be recurring, so that low res textures are uploaded every X seconds as needed.
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- relocated Add button (required substantial layout_stacks repositioning)
- got rid of switch/shop buttons
- reverted addition of adaptors for (accordion tabs/list view) inline button bars
* failed to get rid of an empty space above bottom bars when "add wearables panel" is invisible
(due to bug in the layout stack, when border is still drawn below layout panel which is only one visible)
https://jira.secondlife.com/secure/attachment/39854/empty+space+.jpg
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/481/
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branch : product-engine
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Removed default "FlashIconAbsent" value of image_flash button attribute. Changed check for presence of thic icon in code accordingly.
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branch : product-engine
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branch : product-engine
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branch : product-engine
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branch : product-engine
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about non-copy objects sharing.
Current behavior:
* user will be prompted about sharing items regardless is it one or more items;
* user will be prompted about trying to share one ore more non-copy items;
* in case user tries to share non-copy items among with copy items — copy tems will be shared and user will be prompted about sharing non-copy items
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/475/
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branch : product-engine
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settings/functionality
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/474/
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branch : product-engine
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interaction with Search button
Also added reset of floaters visibility on exit to emulate save_visibility=false
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/463/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/454
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branch : product-engine
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Added new attribute image_flash to button.xml which sets an image used for button icon when button is flashing.
Pointer to this image is stored in member mImageFlash from LLButton and is used in LLButton::draw(). There are two
ways an image can flash now - by making changes in color according to flash_color attribute or by changing icon from
current to the one specified in image_flash. Second way is used only if the name of flash icon is different from
"FlashIconAbsent" which is there by default. First way is used otherwise. Used new selfmade orange icons for
flashing tabs.
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branch : product-engine
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- Removed extra gear button bar from "Edit Outfit" panel.
- Added one more dummy icon to "Add Wearable" panel button bar to chose the right dummy depending on the "Add Wearable" panel visibility.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/473/
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branch : product-engine
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branch : product-engine
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no review, binary fix
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branch : product-engine
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used raw pointer instead of auto_ptr, since lifetime of mSaveMenu field controlled by parent gMenuHolder
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branch : product-engine
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branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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List View when (+) button clicked on unwearable items or by selecting 'Replace' menu item from body part context menu
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branch : product-engine
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spec.
* moved logic related to combo button from LLPanelOutfitEdit to LLSaveOutfitComboBtn class;
* used LLSaveOutfitComboBtn class in LLPanelOutfitsInventory;
reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/459/
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branch : product-engine
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/460
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branch : product-engine
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