| Age | Commit message (Collapse) | Author |
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appearance metrics
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Presumed to be a complete failure of texture pipeline to decode anything.
Got a fix from bao, a flag was not initialized properly in the texture pipeline.
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connection failure happens
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will look at the local cache first
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from cache
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when fetching files to the end.
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lltexturefetch (not final)
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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simplifies llvoavatar and allows adding such tracking to classes that live outside the avatar lifetime
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when the camera is still
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