Age | Commit message (Collapse) | Author |
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reviewed by Leyla
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Since label of the "Touch" object context menu item may be overridden by the object with
something like "Sit" or "Kiss", i.e. the label can be different from the default one,
there is a special code for handling this.
The code uses parameter of the on_enable callback as a label for the menu item.
So, the fix is to pass localized label to on_enable callback of the "Object Touch" menu item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/759/
--HG--
branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/755/
--HG--
branch : product-engine
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Somewhere between a band-aid and a real fix. Entirely speculative since there is no repro.
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viewer language switch.
Bug reason
==========
New inventory items get names like "New Script", "New Undershirt" etc., but the names are translated on-the-fly (see EXT-5839), so the user actually sees "Nouveau script", "Nouveau débardeur" etc., respectively.
However when the user changes viewer language, the old localized names still exist in the inventory cache, so, for example, if you create an undershirt in French and then switch to Enlgish, the undershirt will be named "Nouveau d bardeur", which is the old cached localized name with non-ASCII characters replaced with spaces.
Fix
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To get rid of obsolete translations I clear all caches whenever viewer language gets changed.
Other changes
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- Added a check for agent region being NULL to LLAgentLanguage::update().
- Removed LLAgentLanguage constructor and base classes because it's never instantiated.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/744/
--HG--
branch : product-engine
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with "long" one for accordions.
* for My Outfits panel
* for Teleport History panel
Unfortunately this is required to enable automatization of translation with VLT.
NOTE: both "long" and "short" forms can be localized properly.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/740/
--HG--
branch : product-engine
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predefined names, updated predefined keys for "Male - Get lost" and "Female - Get lost".
There were two issues:
* "Male - Get lost" and "Female - Get lost" gestures have by 2 spaces before "-" in their names.
* Folders were not processed to be localize. This was not implemented correctly in EXT-7051.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/753/
--HG--
branch : product-engine
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- Classified and Picks related panels now use default land image as their own default picture.
- Also Profile related panels fixed with generic person icon (some of them had the same grey X instead of image).
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/745/
--HG--
branch : product-engine
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Changes in the Buy L$ floater:
* Set system locale before formatting currency.
* Made money format configurable (via strings.xml).
* Placed the "L$" label to the right of the line editor in FR locale.
Details:
Actually, the proper way to fix this and similar number formatting bugs would be to set the system locale at startup, but:
1. That triggers assertions when parsing locale-agnostic XML files like avatar_skeleton.xml.
2. I'm wary of making such global changes so close to the 2.1 release.
Therefore I just temporarily override current locale before formatting a number and restore the previous locale afterwards.
Reviewed by Tofu at https://codereview.productengine.com/secondlife/r/751/
--HG--
branch : product-engine
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inventory items in the Inventory SP.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/752/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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of interpolation failures.
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EXT-7399: FIXED: 2.0.2 with http textures loads textures slower than 1.23.5
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--HG--
branch : product-engine
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Details:
1 Provided passing necessary is_group parameter to LLPostponedNotification::add<LLPostponedServerObjectNotification> method call;
3 Corrected handling group name in LLPostponedNotification::onCachedNameReceived;
2 Added check on retrieved name from cache name and replacement with fallback value.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/743/
--HG--
branch : product-engine
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added updating Plus button (Wear Item button) on COF changes (only when Edit Outfit panel is trully visible)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/742/
--HG--
branch : product-engine
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selected in outfit editor)
- Fixed old market place URL to the new one in the settings.xml.
- Implemented the following feature: \"When Add More panel in focus selection inside it should supersede selection in accordions\". To achieve this:
-- LLPanelOutfitEdit::getCOFWearablesSelectionType() function was implemented.
-- LLPanelOutfitEdit::getAddMorePanelSelectionType() function was implemented.
-- LLPanelOutfitEdit::getWearableTypeByItemUUID(const LLUUID& item_uuid) function was implemented.
-- LLPanelOutfitEdit::onShopButtonClicked() was rewritten to use those functions.
- Fixed the problem with shop button and gender: now shop button for male leads to male links.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/725/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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to the LLAppearanceMgr::addCOFItemLink(...)
appearance update callback wasn't passed down to LLAppearanceMgr::addCOFItemLink(...),
so wearables list was updated before receiving server response regarding creating of the COF item link
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/741/
--HG--
branch : product-engine
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panel opening.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/680/.
--HG--
branch : product-engine
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Corrected question string in xml.
Trivial fix- no review.
--HG--
branch : product-engine
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xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/738/
--HG--
branch : product-engine
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worn object
Simple logic fix so that worn objects son't have add/wear option.
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Made LLPipeline::generateWaterReflection() not try to call LLVOAvatarSelf::updateAttachmentVisibility() if isAgentAvatarValid() returns false.
Reviewed by Nyx at http://codereview.lindenlab.com/2585007
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Original patch merged poorly with a coverity cleanup, resulting in us not
passing the callback on to the proper functions for clothing (we did for
bodyparts). Added the callback and wearing clothing works again!
Code reviewed by Monroe
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