Age | Commit message (Collapse) | Author |
|
SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-481
|
|
|
|
SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|
|
|
|
|
|
SL-12005 Fix for projectors getting brighter when switching to single light shader.
|
|
shader.
|
|
SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|
|
|
|
|
|
|
|
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
|
|
and off.
|
|
test for background and model preview
|
|
mCameraDistance as it is set in setPreviewTarget() via initModelPreview()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shader failure
|
|
component
|
|
|
|
|
|
transparent objects from last commit.
|
|
for lack of angular attenuation on ambient lighting on triangles facing away from sun.
|
|
|
|
deferred. Don't make terrain fullbright under water.
|
|
davep/BUG-228263
|
|
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
|
|
|
|
|
|
parcel media)
|
|
|
|
|