Age | Commit message (Collapse) | Author |
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The limit is controlled by the debug setting MediaBrowserWindowLimit.
When opening a new window would take us over the limit, the least recently opened window will be closed first.
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My refactor of LLMediaDataClient caused a crash in the windows unit test. Change set 92fd90bd795a fixed the crash, but broke the code in question. This changeset should make the code behave correctly, while removing some premature optimization that I now think didn't properly in the first place.
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Backed out changeset 1b65d0d42c67 (the fix for EXT-5205), and replaced it with a check in LLPanelPrimMediaControls::nextZoomLevel().
Made LLViewerMediaImpl::calculateInterest() not attempt to calculate distances to HUD attachments, since their global positions are invalid.
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
--HG--
branch : product-engine
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after add/replace)
- Added selected item type (in flat list view) as criterion when determining filter type in 'Add More' panel
- Fixed LLAccordionCtrl::getSelectedTab() method. When 'selection_enabled = false' for LLAccordionCtrlTab, LLAccordionCtrl::getSelectedTab() returned NULL, even if some accordion tab was selected. Now it's OK. Method returns currently selected LLAccordionCtrlTab.
Recovered from bad merge in 13811
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/790/
--HG--
branch : product-engine
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LLTextureCache::writeEntryToHeaderImmediately(int,LLTextureCache::Entry &,bool) [secondlife-bin lltexturecache.cpp]
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Made it so that you only see real UUIDs if the viewer thinks you are in real godmode.
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--HG--
branch : product-engine
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windows.
Added an optional "target" parameter" to LLWeb::loadURL and loadInternal.
Made LLViewerMediaImpl::handleMediaEvent pass the target attribute of clicked links through.
Set floater_media_browser.xml to allow multiple instances.
Added LLFloaterMediaBrowser::create() and made LLFloaterMediaBrowser assume the incoming tag is the window's target, not the URL.
Reviewed by Richard at http://codereview.lindenlab.com/2641050
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Changes:
- Added support for formatting day of the month without leading zero ("sday").
- Changed date format in place profile (landmark info) and in the top status bar
according to bug reporter's request.
Technical details:
Actually implementation of strftime() in Linux and Windows supports stripping the
leading zero (with "%-d" and "%#d" respectively).
But that's not supported in MacOSX, so I had to reimplement it.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/842/
--HG--
branch : product-engine
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Profile" in My Outfits.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/836/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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list instead
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some merge
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Restored changeset which was lost after merge 58571b4e704b.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/780/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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