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2018-10-02SL-966 - behavior improvements and visualization, bonus removal of unrelated ↵Brad Payne (Vir Linden)
duplicate code in llappviewer.cpp
2018-10-01SL-9773 - treat animated object attachments the same as other rigged ↵Brad Payne (Vir Linden)
attachments for purposes of visibility in mouselook.
2018-09-28DRTVWR-474: Make SkipBenchmark a Persistent settingNat Goodspeed
2018-09-28SL-1290 - stop animations immediately if avatar is pausedBrad Payne (Vir Linden)
2018-09-27DRTVWR-474: Pass the leap updater the parameters it requires.Nat Goodspeed
2018-09-27mergeBrad Payne (Vir Linden)
2018-09-27SL-1350 - keep control avatar rotation synced to corresponding root drawableBrad Payne (Vir Linden)
2018-09-26Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2018-09-26Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2018-09-26increment viewer version to 5.1.10Nat Goodspeed
2018-09-25SL-1291 - fixed some issues with selection highlighting of objects rezzed ↵Brad Payne (Vir Linden)
while in build mode. Not clear whether this addresses the original issue, which isn't reproing
2018-09-24DRTVWR-474: Remove Python autobuild packages and references to them.Nat Goodspeed
We expect the viewer-manager package to be self-contained: we expect it to bring with it any Python packages it requires. We no longer force developers to wrap third-party Python packages as autobuild packages.
2018-09-19SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering ↵Brad Payne (Vir Linden)
divide-by-zero prevention logic. Force HUD attachments to always be full detail.
2018-09-17SL-9671 - refresh simulator features on region changeBrad Payne (Vir Linden)
2018-09-13DRTVWR-474: Pass updater cmd to LLLeap::create() as vector<string>.Nat Goodspeed
This avoids having to tokenize a single string, avoiding swallowing backslashes in Windows pathnames in the mistaken belief they're escape characters. Alternatively, it avoids us having to double-escape them or convert them to forward slashes or whatever.
2018-09-13DRTVWR-474: Fix path2basename("secondlife.ico") call.Nat Goodspeed
2018-09-13DRTVWR-474: Run the new updater in LEAP mode.Nat Goodspeed
2018-09-13DRTVWR-474: Copy updater and its icons into Mac app's Resources.Nat Goodspeed
2018-09-13DRTVWR-474: Make NSIS installer invoke updater precheck subcommand.Nat Goodspeed
2018-09-13DRTVWR-474: Clean up use of LLDir::getAppRODataDir(), esp. on Mac.Nat Goodspeed
Clearly it's not obvious to maintainers that on the Mac, getAppRODataDir() returns the app's Resources directory: in a number of places the code starts with the executable directory and appends "../Resources" to find that.
2018-09-12DRTVWR-474: $VIEWER_EXE, rather than plain VIEWER_EXENat Goodspeed
2018-09-12DRTVWR-474: Make NSIS run new updater.exe after install.Nat Goodspeed
But change shortcuts and registry entries and everything else back to the real viewer executable, so that every subsequent run directly launches the viewer. Eliminate SL_Launcher references from viewer_manifest.py.
2018-09-11DRTVWR-474, MAINT-9047: Set viewer name in Info.plist, not launcher.Nat Goodspeed
2018-09-11DRTVWR-474: Remove nag about SL_Launcher.Nat Goodspeed
2018-09-11DRTVWR-474, MAINT-9047: Display top-level app bundle in sparseimage.Nat Goodspeed
codesign claims to succeed, but spctl says: /Volumes/Second Life Installer/Second Life Test.app: rejected (the code is valid but does not seem to be an app) Why not? Display what's in Second Life.app/Contents on the mounted sparseimage: show Info.plist, list Frameworks, MacOS, Resources.
2018-09-11DRTVWR-474, MAINT-9047: Make failing spctl command more verbose.Nat Goodspeed
2018-09-11DRTVWR-474, MAINT-9047: Must copy CMake-built viewer for EDU.Nat Goodspeed
2018-09-10DRTVWR-474, MAINT-9047: Try *not* copying the viewer built by CMake.Nat Goodspeed
The start of viewer_manifest.DarwinManifest.construct() is a path() call to copy the whole viewer tree from where CMake constructs it. The comment is: "(this is a no-op if run within the xcode script)." Unfortunately, for unclear reasons, this has recently started nesting Second Life.app within the Second Life.app directory, and even to multiple levels. When that happens, copying the outermost .app directory to the sparseimage in order to convert to dmg runs out of room because we're trying to pack multiple copies of the whole viewer tree into the fixed-size sparseimage. But if it works to simply skip that entire initial copy operation, so much the better.
2018-09-10SL-966 - animated object size/pos constraints cont, including some settings ↵Brad Payne (Vir Linden)
for debugging. additional options to anim_tool.py for making test animations
2018-09-10DRTVWR-474, MAINT-9047: Back out changeset 2ed01671b974.Nat Goodspeed
We'll try to address the Mac app bundle name discrepancy a different way.
2018-09-10by default print location in log filesOz Linden
2018-09-09DRTVWR-474, MAINT-9047: Make viewer_manifest use same bundle name.Nat Goodspeed
2018-09-08DRTVWR-474, MAINT-9047: Restore viewer to top-level Mac app.Nat Goodspeed
The relationship to MAINT-9047 is that we hope this will improve the behavior of Mac code signing.
2018-09-07SL-944 - logcontrol.xml updateBrad Payne (Vir Linden)
2018-09-07remove only-partially-successful attempt to put teamcity blocks around targetsOz Linden
2018-09-07SL-966 - max size = 64Brad Payne (Vir Linden)
2018-09-07SL-966 - updated logic for size/pos constraintsBrad Payne (Vir Linden)
2018-09-06SL-966 - size and pos limit calcs moved to sep method. Global scale option ↵Brad Payne (Vir Linden)
for testing of size limits.
2018-09-06make the .app name channel sensitive to match cmakeOz Linden
2018-09-05add more block structure to TeamCity log output for componentsOz Linden
2018-09-05SL-957: Previous commit skipped a couple assignments used later.Nat Goodspeed
2018-09-05SL-957: Don't move viewer executable until final viewer_manifest run.Nat Goodspeed
viewer_manifest is run twice by CMakeLists.txt: once with --actions=copy and once with the default actions copy and package. The fact that we (try to) move the Mac viewer executable both times has confused things on a number of occasions. Currently it's bollixing our attempt to run dsymutil on the executable so we can package up the Mac symbols for both codeticket and BugSplat. Introduce DarwinManifest.is_rearranging() that tests whether either "package" or "unpacked" is in self.args["actions"], echoing an earlier test. Make several things conditional on that, notably moving the executable.
2018-09-04SL-957: Try passing dsymutil the full pathname of VIEWER_APP_EXE.Nat Goodspeed
2018-09-04SL-957: Try being more explicit about VIEWER_APP_DSYM full pathname.Nat Goodspeed
2018-09-04SL-957: Try removing redundant add_custom_command() dependency.Nat Goodspeed
2018-08-31SL-957: Try removing quotes from ${VIEWER_BINARY_NAME} in CMake deps.Nat Goodspeed
2018-08-31SL-957: Name VIEWER_BINARY_NAME directly, not an assigned variable.Nat Goodspeed
If this theory is correct, setting VIEWER_APP_EXECUTABLE to VIEWER_BINARY_NAME and then referencing VIEWER_APP_EXECUTABLE instead of VIEWER_BINARY_NAME confuses CMake as to the filename involved. <eyeroll/>
2018-08-31SL-957: Use tar -C instead of changing tar's WORKING_DIRECTORY.Nat Goodspeed
Seems VIEWER_SYMBOL_FILE arrives from build.sh as a relative pathname, so passing that pathname to tar when we run tar with WORKING_DIRECTORY confuses it. But if we use tar's -C switch, we can achieve the effect we want (no leading directory prefixes in the tarball) without WORKING_DIRECTORY. Thing is, we have to run the desired directory through cygpath first, which is why we went with WORKING_DIRECTORY in the first place.
2018-08-31Merged in MAINT-6291andreykproductengine
2018-08-30SL-957: Delay trying to pack up Windows PDB file until linker done.Nat Goodspeed