Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-13 | Merged in andreykproductengine/maint-eep (pull request #78) | Rider Linden | |
SL-1961 Icon support for multislider and icons on altitudes slider Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> Approved-by: Rider Linden <rider@lindenlab.com> Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2018-09-13 | SL-9625 EEP "Save As" and "Save" are initially unavailable in Day Cycle | maxim_productengine | |
2018-09-13 | SL-984 Disable creating EEP settings under Lost and Found folder | maxim_productengine | |
2018-09-12 | Merge | Rider Linden | |
2018-09-12 | SL-1402, SL-1193, SL-976: Corrected strings and layout for named bugs | Rider Linden | |
("Use Shared Environment", no selection format in panel, Missing String in give object) Also Rider learned how to spell Committed | |||
2018-09-13 | SL-1127 fix sky tex update with EEP interpolation getting confused | Graham Linden | |
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time. | |||
2018-09-12 | SL-9634 turn off nSight debug setting breaking snapshots (glReadPixels is ↵ | Graham Linden | |
incompatible with nSight debugging) | |||
2018-09-12 | SL-9635 remove init of libatmosphere causing crashes on Intel HD | Graham Linden | |
2018-09-12 | SL-1961 Icon support for multislider and icons on altitudes slider | andreykproductengine | |
2018-09-11 | SL-9626: When the panel loses visibility the picker is now automatically ↵ | Rider Linden | |
closed. Also picker checks handle to parent rather than pointer to parent. | |||
2018-09-11 | Good grief OSX | Rider Linden | |
2018-09-11 | OSX gets anoyingly cranky if I don't use a variable. | Rider Linden | |
2018-09-11 | SL-9620: Double check that commit actually passes back a day cycle from the ↵ | Rider Linden | |
editor. Also hide the altitude setting interface for the moment. | |||
2018-09-11 | Merged in graham_linden/viewer-eep-graham (pull request #77) | Rider Linden | |
SL-1936 and SL-1912 WIP | |||
2018-09-11 | Merge advanced atmo WIP | Graham Linden | |
2018-09-11 | Hide UI related to advanced atmospherics and make it off by default again. | Graham Linden | |
2018-09-11 | Fix cloud shader tex binding to be more robust. | Graham Linden | |
Make vert generation not skip dome verts used for clouds when doing advanced atmospherics. | |||
2018-09-10 | Put back new func dropped in merge. | Graham Linden | |
2018-09-10 | Put back extern decl of gSavedSettings dropped in merge. | Graham Linden | |
2018-09-10 | Merge | Graham Linden | |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden | |
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas. | |||
2018-09-10 | MAINT-9118: Allow the environment panel to indicated that the environment ↵ | Rider Linden | |
may be modified. | |||
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden | |
Fix sky depth-testing with advanced atmospherics. | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-10 | MAINT-9115: When selecting no parcel or a parcel without a day cycle, close ↵ | Rider Linden | |
the day cycle editor if it is not dirty, if dirty just disable commit. | |||
2018-09-10 | Merge | Graham Linden | |
2018-09-10 | First pass at preferences and feature table hookup for advanced atmospherics. | Graham Linden | |
2018-09-10 | MAINT-9066 EEP should not be able to delete all Keyframes from Ground Level ↵ | maxim_productengine | |
or Water | |||
2018-09-10 | MAINT-9099 Adjustable region altitudes. | andreykproductengine | |
2018-09-07 | Get rid of (void)this... (this should not have been captured in the first ↵ | Rider Linden | |
place.) | |||
2018-09-07 | Merge | Rider Linden | |
2018-09-07 | Work to make edit floaters respect no mod and no trans. Importing no-trans ↵ | Rider Linden | |
frame will cause day cycle to become no trans. | |||
2018-09-07 | Merge | Graham Linden | |
2018-09-07 | MAINT-8988 | Graham Linden | |
Make rebuilding sky tex not look up invariant values by converting from LLSD 15 times per pixel. Set range on density multiplier to be non-zero to clamp light attenuation to sane values. Fix UI for density multiplier to include 4 decimal places and not show 0.0003 as 0.00 | |||
2018-09-07 | Merge | Graham Linden | |
2018-09-07 | Nerf OSX warning about use of this in lambda. | Graham Linden | |
2018-09-07 | Nerf OSX warning about use of this in lambda. | Graham Linden | |
2018-09-07 | Merge | Graham Linden | |
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden | |
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package. | |||
2018-09-07 | MAINT-9108 Disable "Copy" perm checkbox for settings type objects | maxim_productengine | |
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-09-06 | MAINT-9099 Implementation of vertical orientation support for multislider | andreykproductengine | |
2018-09-05 | MAINT-9083 Add minimize button to floater_fixedenvironment | maxim_productengine | |
2018-09-05 | MAINT-9080 Edit, Copy, Copy UUID options greyed out in My Environments floater | maxim_productengine | |
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | Put back less debuggable but more terse accum of update conditions. | Graham Linden | |
2018-09-04 | Remove MSVC debug pragmas. | Graham Linden | |
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-09-04 | Make legacy star brightness setting convert to 0-512 range of new settings. | Graham Linden | |
Make brightness scale in shader more linear and fix twinkling. |