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2019-08-12SL-10566, SL-10677Graham Linden
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec.
2019-08-12SL-11676Graham Linden
Make sun/moon textures render on Low/Low-Mid again. Fix solar additive being present when moon was only heavenly body in sky.
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
2019-08-05SL-10566 Use vector for some high-traffic, low-item count containers instead ↵Graham Linden
of list. Provide method of storing joint indices sep from weight data for faster runtime processing.
2019-08-02SL-11668 Changes caused by Arrow Keys were not commitedandreykproductengine
2019-07-30SL-10566 part 1Graham Linden
Move Environment update to a loc that is more likely to be hit only once per frame.
2019-07-29SL-11373Graham Linden
More tweaks to CPU-generated sky cubemap color handling.
2019-07-29SL-11654Graham Linden
Make Low graphics not gamma correct the sky colors.
2019-07-29Silence Clang warnerror about (now) unused var.Graham Linden
2019-07-29MergeGraham Linden
2019-07-29MergeGraham Linden
2019-07-29SL-11660 Empty names should not be allowedandreykproductengine
2019-07-29SL-11626 FIXED [EEP] Day Cycle window does not display accurate values while ↵maxim_productengine
playhead is between keyframes.
2019-07-25SL-11649 FIXED [Love Me Render] Mesh links in HUDs do not have highlights ↵maxim_productengine
when selected.
2019-07-24SL-11550Graham Linden
2019-07-24no-op change to force build and build number updateBrad Payne (Vir Linden)
2019-07-24SL-10625Graham Linden
2019-07-24SL-10698Graham Linden
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline.
2019-07-24SL-11610Graham Linden
Revert attempted fix for 10625.
2019-07-24SL-10993 Use the Malgun font for Korean on WindowsAndreyL ProductEngine
2019-07-30SL-10639 Line endings fixAndreyL ProductEngine
2019-07-23SL-11621Graham Linden
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
2019-07-22SL-10761Graham Linden
Make vograss objects set their face vert/index counts to 0 when setting the number of blades to 0 to disable rendering so we don't allocate space and then skip setting it up with actual index data in getGeometry.
2019-07-22FIX SL-10639 minor typo in Germaneli
2019-07-22SL-11443Graham Linden
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders.
2019-07-19SL-11557 FIXED [EEP] Clicking near a selected keyframe moves the keyframemaxim_productengine
2019-07-16SL-11597 Fix crash on dead objectandreykproductengine
2019-07-16SL-11598 Make internal view a perfect square to ensure identical x and y ↵andreykproductengine
behavior
2019-07-16Merged in graham_linden/viewer-eep-g (pull request #465)Graham Madarasz
SL-11605, SL-11610
2019-07-16SL-11610Graham Linden
Give bake its own RT to avoid issues with sharing the water distortion map. Use glFinish to insure RTs will be complete.
2019-07-16SL-11605Graham Linden
Fix broken throttling of sky/envmap updates.
2019-07-16SL-11599 Crash on closing floater with uncommited changesandreykproductengine
2019-07-15Merged in graham_linden/viewer-eep-g (pull request #462)Graham Madarasz
SL-10761, SL-11590, SL-10625
2019-07-15SL-11590Graham Linden
Modified windlight shader to remove adjustment to glow.z
2019-07-15SL-10761Graham Linden
Add work-around for broken intel drivers which can't use glReadPixels from RGBA FBOs to get alpha without locking up.
2019-07-15SL-11528 FIXED Object Profile > Details does not show magenta highlight for ↵maxim_productengine
mesh objects
2019-07-12SL-11588Graham Linden
Make avatar alpha shader ignore vertex color again.
2019-07-12SL-11109Graham Linden
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
2019-07-12SL-11370Graham Linden
Prevent Low/Low-mid from including things in the distortion map render it should not.
2019-07-12SL-11545Graham Linden
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does.
2019-07-12Merged in ruslantproductengine/viewer-cougar-4cr-5 (pull request #59)Ruslan Teliuk
SL-11435 When ALM is enabled, Depth mode shots are broken when snapshot size is set to anything above current window size Approved-by: Simon Linden <simon@lindenlab.com> Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2019-07-11SL-11435 When ALM is enabled, Depth mode shots are broken when snapshot size ↵ruslantproductengine
is set to anything above current window size - fixed bug described in the ticket - fixed bug with UI (when user change the layer type (color/depth))
2019-07-11Fix knock-on from touching the sky tex gen which also generated the shiny ↵Graham Linden
env map.
2019-07-10SL-1491Graham Linden
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow.
2019-07-10SL-11541 WIPGraham Linden
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen.
2019-07-10SL-11572 [EEP] Revert keyframe markers to dotsandreykproductengine
2019-07-10[SL-11548] - checked in the commented code by mistakeAnchor
2019-07-10[SL-11548] - don't treat the local avatar bakes as alpha masksAnchor
2019-07-08Fix materials content being emissive when it should not.Graham Linden
2019-07-08Make dyn tex updates happen during display startup again (didn't help 10625 ↵Graham Linden
anyway).