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2024-03-26Increment viewer version to 7.1.5Nat Goodspeed
following promotion of secondlife/viewer #650
2024-03-26secondlife/viewer#1050: Fix mirror clipping for PBR terrain. Also fixes ↵Cosmic Linden
environment settings for PBR terrain.
2024-03-26Merge branch 'release/luau-scripting' into luau-keystrokeMnikolenko Productengine
2024-03-26secondlife/jira-archive-internal#69593 Avatar is upside down when viewed ↵Alexander Gavriliuk
from below
2024-03-26update scripts to use fiber.launch()Mnikolenko Productengine
2024-03-25viewer#1051: Fix UI typos in PBR terrain error messages (#1052)cosmic-linden
2024-03-25util.lua claims functions are in alpha order - make it so.Nat Goodspeed
Also streamline util.contains(), given table.find().
2024-03-25Add LL.check_stop() entry point and call it in fiber scheduler().Nat Goodspeed
fiber.lua's scheduler() is greedy, in the sense that it wants to run every ready Lua fiber before retrieving the next incoming event from the viewer (and possibly blocking for some real time before it becomes available). But check for viewer shutdown before resuming any suspended-but-ready Lua fiber.
2024-03-25https://github.com/secondlife/jira-archive-internal/issues/71091 Fix for ↵RunitaiLinden
divide by zero when alpha masking a PBR material with 0 alpha. (#1044)
2024-03-25Add LL. prefix to viewer entry points, fix existing references.Nat Goodspeed
2024-03-25Update test scripts to call leap.request() from main threadMnikolenko Productengine
2024-03-25Merge branch 'release/luau-scripting' into lua-keystrokeMaxim Nikolenko
2024-03-25Add keystroke event support and allow adding text lines to the line editorMnikolenko Productengine
2024-03-25triage#112 'No emoji found for' text is not translated to other languages in ↵Alexander Gavriliuk
the 'Choose Emoji' floater
2024-03-23Merge branch 'release/luau-scripting' of secondlife/viewer into lua-fiberNat Goodspeed
2024-03-24Introduce LLStreamListener: bundle LLEventStream+LLTempBoundListener.Nat Goodspeed
This is a very common pattern, especially in test code, but elsewhere in the viewer too. Use it in llluamanager_test.cpp.
2024-03-23Make leap.request() work even from Lua's main thread.Nat Goodspeed
Recast fiber.yield() as internal function scheduler(). Move fiber.run() after it so it can call scheduler() as a local function. Add new fiber.yield() that also calls scheduler(); the added value of this new fiber.yield() over plain scheduler() is that if scheduler() returns before the caller is ready (because the configured set_idle() function returned non-nil), it produces an explicit error rather than returning to its caller. So the caller can assume that when fiber.yield() returns normally, the calling fiber is ready. This allows any fiber, including the main thread, to call fiber.yield() or fiber.wait(). This supports using leap.request(), which posts a request and then waits on a WaitForReqid, which calls ErrorQueue:Dequeue(), which calls fiber.wait(). WaitQueue:_wake_waiters() must call fiber.status() instead of coroutine.status() so it understands the special token 'main'. Add a new llluamanager_test.cpp test to exercise calling leap.request() from Lua's main thread.
2024-03-22Add Develop menu option 'Debug Camera Controls'Alexander Gavriliuk
2024-03-22viewer-issues#85: update advanced graphics preferences UI layoutMaxim Nikolenko
2024-03-22Fix a couple bugs in fiber.lua machinery.Nat Goodspeed
This fixes a hang if the Lua script explicitly calls fiber.run() before LuaState::expr()'s implicit fiber.run() call. Make fiber.run() remove the calling fiber from the ready list to avoid an infinite loop when all other fibers have terminated: "You're ready!" "Okay, yield()." "You're ready again!" ... But don't claim it's waiting, either, because then when all other fibers have terminated, we'd call idle() in the vain hope that something would make that one last fiber ready. WaitQueue:_wake_waiters() needs to wake waiting fibers if the queue's not empty OR it's been closed. Introduce leap.WaitFor:close() to close the queue gracefully so that a looping waiter can terminate, instead of using WaitFor:exception(), which stops the whole script once it propagates. Make leap's cleanup() function call close(). Streamline fiber.get_name() by using 'or' instead of if ... then. Streamline fiber.status() and fiber.set_waiting() by using table.find() instead of a loop.
2024-03-21Accept an array for "add_list_item" and change EVENT_LIST typeMnikolenko Productengine
2024-03-21Switch to LLDispatchListenerMnikolenko Productengine
2024-03-21WIP: Add fiber.lua module and use in leap.lua and WaitQueue.lua.Nat Goodspeed
fiber.lua goes beyond coro.lua in that it distinguishes ready suspended coroutines from waiting suspended coroutines, and presents a rudimentary scheduler in fiber.yield(). yield() can determine that when all coroutines are waiting, it's time to retrieve the next incoming event from the viewer. Moreover, it can detect when all coroutines have completed and exit without being explicitly told. fiber.launch() associates a name with each fiber for debugging purposes. fiber.get_name() retrieves the name of the specified fiber, or the running fiber. fiber.status() is like coroutine.status(), but can return 'ready' or 'waiting' instead of 'suspended'. fiber.yield() leaves the calling fiber ready, but lets other ready fibers run. fiber.wait() suspends the calling fiber and lets other ready fibers run. fiber.wake(), called from some other coroutine, returns the passed fiber to ready status for a future call to fiber.yield(). fiber.run() drives the scheduler to run all fibers to completion. If, on completion of the subject Lua script, LuaState::expr() detects that the script loaded fiber.lua, it calls fiber.run() to finish running any dangling fibers. This lets a script make calls to fiber.launch() and then just fall off the end, leaving the implicit fiber.run() call to run them all. fiber.lua is designed to allow the main thread, as well as explicitly launched coroutines, to make leap.request() calls. This part still needs debugging. The leap.lua module now configures a fiber.set_idle() function that honors leap.done(), but calls get_event_next() and dispatches the next incoming event. leap.request() and generate() now leave the reqid stamp in the response. This lets a caller handle subsequent events with the same reqid, e.g. for LLLuaFloater. Remove leap.process(): it has been superseded by fiber.run(). Remove leap.WaitFor:iterate(): unfortunately that would run afoul of the Luau bug that prevents suspending the calling coroutine within a generic 'for' iterator function. Make leap.lua use weak tables to track WaitFor objects. Make WaitQueue:Dequeue() call fiber.wait() to suspend its caller when the queue is empty, and Enqueue() call fiber.wake() to set it ready again when a new item is pushed. Make llluamanager_test.cpp's leap test script use the fiber module to launch coroutines, instead of the coro module. Fix a bug in which its drain() function was inadvertently setting and testing the global 'item' variable instead of one local to the function. Since some other modules had the same bug, it was getting confused. Also add printf.lua, providing a printf() function. printf() is short for print(string.format()), but it can also print tables: anything not a number or string is formatted using the inspect() function. Clean up some LL_DEBUGS() output left over from debugging lua_tollsd().
2024-03-20secondlife/viewer#1027: Fix noise on transparent PBR materials on minimapCosmic Linden
2024-03-20LLLuaFloater code clean upMnikolenko Productengine
2024-03-20Merge pull request #1024 from secondlife/vi-83cosmic-linden
secondlife/viewer-issues#83: Disallow alpha blend/double sided from PBR terrain
2024-03-20secondlife/viewer-issues#83: Add TODO/assert for deciding when to allow ↵Cosmic Linden
candidate future extensions on PBR terrain
2024-03-20secondlife/viewer-issues#83, secondlife/viewer-issues#82: Combine terrain ↵Cosmic Linden
save error notifications
2024-03-20secondlife/viewer-issues#83, secondlife/viewer-issues#82: Mark ↵Cosmic Linden
texture/material terrain save notifications as unique, to prevent duplicates
2024-03-20secondlife/viewer-issues#83: Disallow alpha blend/double sided from PBR terrainCosmic Linden
2024-03-20Merge pull request #1019 from secondlife/vi-82cosmic-linden
secondlife/viewer-issues#82: Don't allow transparent texture terrain
2024-03-19secondlife/viewer-issues#82: Don't allow transparent texture terrainCosmic Linden
2024-03-19search xml file in the lib, if path is not full; add test lua floater scriptsMnikolenko Productengine
2024-03-18secondlife/viewer#1006: Move blank material constant to indra_constants.hCosmic Linden
2024-03-18viewer#961 Add a notification appearing when user tries to insert a ↵Alexander Gavriliuk
disallowed character
2024-03-15secondlife/viewer#1006: Prevent PBR terrain material swatches from being ↵Cosmic Linden
null. Default to blank material for now.
2024-03-15secondlife/viewer#1006: Don't send terrain update if validation failsCosmic Linden
2024-03-15Revert 326055ba82c22fedde186c6a56bafd4fe87e613a after ↵Henri Beauchamp
2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair script dialogs so that they render as they used to before the emojis fonts introduction. Note that this revert won't prevent to use the new emojis should scripters want them in their new scripted dialogs: it just ensures existing scripted dialogs using special UTF-8 characters (which are not genuine emojis) will render as they used to, using the monochrome fallback fonts.
2024-03-15secondlife/viewer#760: Fix terrain texture validator not respecting ↵Cosmic Linden
RenderMaxTextureResolution
2024-03-14Add preliminary Lua viewer API modules, with test scripts.Nat Goodspeed
2024-03-14Fix a bug in leap.generate().Nat Goodspeed
We weren't passing the WaitForReqid instance to WaitForReqid:wait(). Also remove 'reqid' from responses returned by leap.request() and generate().
2024-03-14Merge pull request #993 from secondlife/v-988cosmic-linden
secondlife/viewer#988: Fix terrain composition label getting cut off
2024-03-14SL-20288 Fix renamingAndrey Kleshchev
getChangedIDs is only accurate in scope of observer's callback, don't use it onIdle. getObject call made no sense, item was warrantied to be LLViewerInventoryItem and would only be AT_CATEGORY if it is a link, making the following cast to a category dangerous
2024-03-13Merge pull request #992 from secondlife/vi-76cosmic-linden
secondlife/viewer#76: Change wording of terrain blending documentation when using materials
2024-03-13secondlife/viewer#988: Fix terrain composition label getting cut offCosmic Linden
2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-13secondlife/viewer#76: Change wording of terrain blending documentation when ↵Cosmic Linden
using materials
2024-03-13Merge pull request #978 from secondlife/brad/926-hdri-local-openexr-static-linkBrad Linden
secondlife/viewer#926 chage openexr lib to use static link on mac
2024-03-13Add tests for leap.request(). Use new coro.lua module.Nat Goodspeed
request() test ensures that the response for a given reqid is routed to the correct coroutine even when responses arrive out of order.
2024-03-13util.join() is unnecessary: luau provides table.concat().Nat Goodspeed