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2024-04-10Merge branch 'main' into marchcat/y-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llcommon/llsys.cpp
2024-04-09#1126 gltf scene import prototype (#1172)RunitaiLinden
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs
2024-04-09Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-09Increment viewer version to 7.1.6Nat Goodspeed
following promotion of secondlife/viewer #690
2024-04-09Merge pull request #1162 from secondlife/v-759cosmic-linden
secondlife/viewer#759: Fix minimap loading for 2k PBR materials
2024-04-09mac build fix - remove unused variableMaxim Nikolenko
2024-04-09Add Lua Floater class to simplify Lua script showing floaters.Nat Goodspeed
Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
2024-04-08secondlife/viewer#759: Fix minimap loading for 2k PBR materials, and ↵Cosmic Linden
probably other odd cases
2024-04-08Add script termination option to 'Lua Scripts' floaterMnikolenko Productengine
2024-04-03Merge pull request #1124 from Nicky-D/release/luau-scriptingnat-goodspeed
Luau for Linux
2024-04-03Merge branch 'main' into release/luau-scripting.Nat Goodspeed
2024-04-03Merge pull request #1101 from secondlife/lua-scripts-floaternat-goodspeed
Lua scripts floater
2024-04-03Merge branch 'release/luau-scripting' into release/luau-scriptingNicky Dasmijn
2024-04-03Proper casing for Lualibs (or case sensitive filesystems do not agree with ↵Nicky
the filename)
2024-04-03secondlife/viewer#773: Amend dev setting description for RenderTerrainPBREnabledCosmic Linden
2024-04-03Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
Our std::strings are UTF-8 encoded, so conversion from std::string to std::filesystem::path must use UTF-8 decoding. The native Windows std::filesystem::path constructor and assignment operator accepting std::string use "native narrow encoding," which mangles path strings containing UTF-8 encoded non-ASCII characters. fsyspath's std::string constructor and assignment operator explicitly engage std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20, but once we adapt fsyspath's conversion to C++20 conventions, consuming code need not be modified.
2024-04-03Add RAII class for adding/erasing script entries; code clean upMnikolenko Productengine
2024-04-02#1116 HDRI preview enhancements (#1119)RunitaiLinden
Don't split sky in radiance and irradiance maps Allow for applying HDRI sky to only irradiance map Allow for showing entire EEP sky (clouds and all) when split is set to zero
2024-04-02#854 Fix for skies that shouldn't be auto-adjusted getting auto-adjusted. ↵RunitaiLinden
(#1115)
2024-04-02https://github.com/secondlife/jira-archive-internal/issues/71062 Fix for ↵RunitaiLinden
avatar not responding to keyboard inputs when not visible (#1113)
2024-04-02Fix std::filesystem::path - to - std::string conversions on Windows.Nat Goodspeed
On Windows, std::filesystem::path::value_type is wchar_t, not char -- so path::string_type is std::wstring, not std::string. So while Posix path instances implicitly convert to string, Windows path instances do not. Add explicit u8string() calls. Also add LL.abspath() Lua entry point to further facilitate finding a resource file relative to the calling Lua script. Use abspath() for both test_luafloater_demo.lua and test_luafloater_gesture_list.lua.
2024-04-02Add startup.lua module with startup.ensure(), wait() functions.Nat Goodspeed
This lets a calling script verify that it's running at the right point in the viewer's life cycle. A script that wants to interact with the SL agent wouldn't work if run from the viewer's command line -- unless it calls startup.wait("STATE_STARTED"), which pauses until login is complete. Modify test_luafloater_demo.lua and test_luafloater_gesture_list.lua to find their respective floater XUI files in the same directory as themselves. Make them both capture the reqid returned by the "showLuaFloater" operation, and filter for events bearing the same reqid. This paves the way for a given script to display more than one floater concurrently. Make test_luafloater_demo.lua (which does not require in-world resources) wait until 'STATE_LOGIN_WAIT', the point at which the viewer has presented the login screen. Make test_luafloater_gesture_list.lua (which interacts with the agent) wait until 'STATE_STARTED', the point at which the viewer is fully in world. Either or both can now be launched from the viewer's command line.
2024-04-02Streamline std::filesystem::path conversions in LLRequireResolver.Nat Goodspeed
Make LLRequireResolver capture std::filesystem::path instances, instead of std::strings, for the path to resolve and the source directory. Store the running script's containing directory instead of calling parent_path() over and over. Demote Lua LL.post_on() logging to DEBUG level instead of INFO.
2024-04-02Defend leap.request(), generate() from garbage collection.Nat Goodspeed
Earlier we had blithely designated the 'pending' list (which stores WaitForReqid objects for pending request() and generate() calls) as a weak table. But the caller of request() or generate() does not hold a reference to the WaitForReqid object. Make pending hold "strong" references. Private collections (pending, waitfors) and private scalars that are never reassigned (reply, command) need not be entries in the leap table.
2024-04-02secondlife/viewer#925 Missing simple :smile emojiAlexander Gavriliuk
2024-04-01viewer#1081 Account for 2K texture upload price in bulk uploadAndrey Kleshchev
2024-04-01viewer#1081 Account for 2K texture upload price in material and texture uploadAndrey Kleshchev
2024-04-01Add 'Lua Scripts' floaterMnikolenko Productengine
2024-03-29Merge branch 'release/luau-scripting' into lua-startupNat Goodspeed
2024-03-29Merge pull request #1071 from secondlife/lua-new-luastatenat-goodspeed
Run each script file with new LuaState
2024-03-28#731 Fix for divide by zero when haze density set to zero (#1085)RunitaiLinden
2024-03-28#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)RunitaiLinden
2024-03-28viewer#1073 crash at loadSkeletonAndrey Kleshchev
looks like file that was being parced got corrupted 'in progress'
2024-03-28Merge branch 'lua-hangfix' into lua-startup.Nat Goodspeed
2024-03-28Remove rest of prototype UI access.Nat Goodspeed
2024-03-28Use LLApp::setQuitting(). Expect killed-script error.Nat Goodspeed
2024-03-28Terminate Lua scripts hanging in LL.get_event_next().Nat Goodspeed
Make LuaListener listen for "LLApp" viewer shutdown events. On receiving such, it closes its queue. Then the C++ coroutine calling getNext() wakes up with an LLThreadSafeQueue exception, and calls LLCoros::checkStop() to throw one of the exceptions recognized by LLCoros::toplevel(). Add an llluamanager_test.cpp test to verify this behavior.
2024-03-28Remove llluamanager.cpp "FIXME extremely hacky way" cruft.Nat Goodspeed
2024-03-27secondlife/viewer#944 Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-27Merge 'release/luau-scripting' of secondlife/viewer into lua-startupNat Goodspeed
2024-03-27Run each script file with new LuaStateMnikolenko Productengine
2024-03-27Enhance Lua debugging output.Nat Goodspeed
Don't use "debug" as the name of a function to conditionally write debug messages: "debug" is a Luau built-in library, and assigning that name locally would shadow the builtin. Use "dbg" instead. Recast fiber.print_all() as fiber.format_all() that returns a string; then print_all() is simply print(format_all()). This refactoring allows us to use dbg(format_all()) as well. Add a couple new dbg() messages at fiber state changes.
2024-03-27poetryNat Goodspeed
2024-03-27Run loaded `require()` module on Lua's main thread.Nat Goodspeed
The problem with running a `require()` module on a Lua coroutine is that it prohibits calling `leap.request()` at module load time. When a coroutine calls `leap.request()`, it must yield back to Lua's main thread -- but a `require()` module is forbidden from yielding. Running on Lua's main thread means that (after potentially giving time slices to other ready coroutines) `fiber.lua` will request the response event from the viewer, and continue processing the loaded module without having to yield.
2024-03-27Post-merge cleanup (settings.xml)Andrey Lihatskiy
2024-03-26Merge pull request #1058 from secondlife/v-1050cosmic-linden
secondlife/viewer#1050: Fix mirror clipping for PBR terrain. Also fixes environment settings for PBR terrain.
2024-03-27Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
2024-03-27Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
# Conflicts: # indra/llui/lltransutil.cpp # indra/newview/app_settings/settings.xml # indra/newview/llfloaterenvironmentadjust.cpp # indra/newview/llpaneleditwater.cpp # indra/newview/llpanelface.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h
2024-03-27Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-WAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml
2024-03-26Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden