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2024-04-17Fix typo in settings names (#1257)Ansariel Hiller
2024-04-16Merge branch 'main' into release/luau-scriptingNat Goodspeed
2024-04-16Merge pull request #1230 from beqjanus/StopVoCacheTPHangsBrad Linden
Stop vo cache related tp hangs
2024-04-16Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-16Call suspend() periodically to avoid viewer freezeMnikolenko Productengine
2024-04-16Too hasty on the push.Beq
2024-04-16Add some checking around extras cache versionNumberBeq
2024-04-15CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-15Revert "SL-20140 Setting shape hand size to 36 won't save"Andrey Lihatskiy
This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
2024-04-15Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
2024-04-15Declaring things helps!Beq
2024-04-15lift variable out of loop and fix a missing bracket.Beq
2024-04-14Fix/Finish VoCache extrasBeq
The extras cache was never fully implemented and thus grows forever. This coupled with the server side "bug" that sends innumerable blank overrides leads users to collect 100MB+ SLEC files which in turn cause significant pauses post TP.
2024-04-13viewer#1081 Add expected price to upload's bodyAndrey Kleshchev
2024-04-12viewer#1081 Fix XMLPRC not being parced to LLSD correctlyAndrey Kleshchev
which interferred with getting benefits from LLSD array
2024-04-12viewer#1081 LLFloaterImagePreview 2048 image upload supportAndrey Kleshchev
2024-04-12viewer#1081 2K texture apload price arrives as an array #2Andrey Kleshchev
2024-04-12'Lua Scripts' floater clean upMnikolenko Productengine
2024-04-12Merge pull request #1211 from secondlife/marchcat/x-mergeAndrey Lihatskiy
Release (Maint W) -> Maint X merge
2024-04-12viewer-private#226 Unhandled PngError throws application into a loopAndrey Kleshchev
png_read_info triggered a PngError, LLAppViewer::frame() handled it instead of LLPngWrapper::readPng, and since status didn't change viewer tried to decode image again and again and again.
2024-04-12Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
# Conflicts: # indra/llimage/llimageworker.cpp # indra/llimage/llimageworker.h # indra/newview/llcontrolavatar.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/lloutfitslist.cpp # indra/newview/lloutfitslist.h # indra/newview/lltexturefetch.cpp
2024-04-11secondlife/viewer#1184: Stop making terrain textures undeletableCosmic Linden
2024-04-11CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-10Merge pull request #1194 from secondlife/v-1163cosmic-linden
viewer#1163: Avoid terrain texture memory leak
2024-04-10viewer#1163: Unboost terrain textures when done to allow deletionCosmic Linden
2024-04-10Multiple fixes for mirrors. (#1192)Jonathan "Geenz" Goodman
* #1064 Fix for mirror surfaces going black when the roughness is set too high. * #1130 Fix for the user's avatar not appearing in mouselook in a mirror. * #1059 Disable mirrors on low settings per the feature table. * #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA. * #1191 Add some settings for mirrors in preferences. * #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
2024-04-10Merge branch 'release/luau-scripting' into lua-terminate-scriptNat Goodspeed
2024-04-10Fix mac build (#1182)RunitaiLinden
* Fix mac build * Mac build take 2 * Mac build take 3
2024-04-10Fix BUG-225288: Detaching stops unrelated animationsSalad Dais
This is to do with misunderstandings related to how .find() works with multimaps. .find() will, in fact, return an iterator to the first iterator it finds, and will iterate through all elements in the multimap when incremented, not just items with the same key. Change code working with animation sources to be aware of this fact, so unrelated animation sources do not have their animations stopped.
2024-04-10Merge branch 'main' into marchcat/y-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llcommon/llsys.cpp
2024-04-09#1126 gltf scene import prototype (#1172)RunitaiLinden
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs
2024-04-09Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-09Increment viewer version to 7.1.6Nat Goodspeed
following promotion of secondlife/viewer #690
2024-04-09Merge pull request #1162 from secondlife/v-759cosmic-linden
secondlife/viewer#759: Fix minimap loading for 2k PBR materials
2024-04-09mac build fix - remove unused variableMaxim Nikolenko
2024-04-09Add Lua Floater class to simplify Lua script showing floaters.Nat Goodspeed
Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
2024-04-08secondlife/viewer#759: Fix minimap loading for 2k PBR materials, and ↵Cosmic Linden
probably other odd cases
2024-04-08Add script termination option to 'Lua Scripts' floaterMnikolenko Productengine
2024-04-03Merge pull request #1124 from Nicky-D/release/luau-scriptingnat-goodspeed
Luau for Linux
2024-04-03Merge branch 'main' into release/luau-scripting.Nat Goodspeed
2024-04-03Merge pull request #1101 from secondlife/lua-scripts-floaternat-goodspeed
Lua scripts floater
2024-04-03Merge branch 'release/luau-scripting' into release/luau-scriptingNicky Dasmijn
2024-04-03Proper casing for Lualibs (or case sensitive filesystems do not agree with ↵Nicky
the filename)
2024-04-03secondlife/viewer#773: Amend dev setting description for RenderTerrainPBREnabledCosmic Linden
2024-04-03Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
Our std::strings are UTF-8 encoded, so conversion from std::string to std::filesystem::path must use UTF-8 decoding. The native Windows std::filesystem::path constructor and assignment operator accepting std::string use "native narrow encoding," which mangles path strings containing UTF-8 encoded non-ASCII characters. fsyspath's std::string constructor and assignment operator explicitly engage std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20, but once we adapt fsyspath's conversion to C++20 conventions, consuming code need not be modified.
2024-04-03Add RAII class for adding/erasing script entries; code clean upMnikolenko Productengine
2024-04-02#1116 HDRI preview enhancements (#1119)RunitaiLinden
Don't split sky in radiance and irradiance maps Allow for applying HDRI sky to only irradiance map Allow for showing entire EEP sky (clouds and all) when split is set to zero
2024-04-02#854 Fix for skies that shouldn't be auto-adjusted getting auto-adjusted. ↵RunitaiLinden
(#1115)
2024-04-02https://github.com/secondlife/jira-archive-internal/issues/71062 Fix for ↵RunitaiLinden
avatar not responding to keyboard inputs when not visible (#1113)
2024-04-02Fix std::filesystem::path - to - std::string conversions on Windows.Nat Goodspeed
On Windows, std::filesystem::path::value_type is wchar_t, not char -- so path::string_type is std::wstring, not std::string. So while Posix path instances implicitly convert to string, Windows path instances do not. Add explicit u8string() calls. Also add LL.abspath() Lua entry point to further facilitate finding a resource file relative to the calling Lua script. Use abspath() for both test_luafloater_demo.lua and test_luafloater_gesture_list.lua.