Age | Commit message (Collapse) | Author |
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov by https://codereview.productengine.com/secondlife/r/637/
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/634/
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use it for "edit outfit" flatlist controls.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/641/
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item when a gesture asset is loaded.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/629/
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branch : product-engine
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branch : product-engine
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/578/
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branch : product-engine
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branch : product-engine
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Not a serious assert error, but added "default" folder type to get rid of it.
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on item should wear item
decision was to remove double click behavior
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item should wear item
decision was to remove double click behavior
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- Wearable list items filter now searches sub-string in whole item title including (worn) suffix.
- Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there.
- Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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"Second Life" are no longer considered "system messages"
Messages coming from objects named "Second Life" were mistaken for messages coming from system
under the name "Second Life".
It is impossible to distinguish using the from_id and from_name two cases:
- messages coming from system under the name "Second Life" but under the id of an object
- messages comding from object named "Second Life"
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/556/
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branch : product-engine
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Removed a redundant check disallowing removal of an outfit containing links to worn items.
So now we use the same condition as in the inventory panel.
Note that if an outfit that you're trying to remove contains originals of currently worn items, we still disallow removal.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/559/
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branch : product-engine
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context menu.
We can now distinguish LLWearableItemsList instances used in My Outfits
from the one used in the Add Wearable panels, and show/enable different menu items for them.
Being limited in time, I implemented this via a XUI parameter called "standalone":
the Add Wearable list is standalone, the others aren't.
Although it would be of course more flexible to have separate subclasses.
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branch : product-engine
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list is empty).
Also fixed some issues in accordion caused by removing My Outfits content via Inventory:
- updated accordion's help text to not shown nothing if there are no any tabs and filter substring is empty.
- added check of necessity to show help text when accordion "arrange"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/568/
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branch : product-engine
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Hide the following outfit context menu items instead of disabling them:
* Wear - Replace Current Outfit
* Wear - Add to Current Outfit"
* Take Off - Remove from Current Outfit
* Edit Outfit
* Delete Outfit
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/565/
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branch : product-engine
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gear menu.
* Made the "Wear" and "Take Off" items mutually exclusive (i.e. only one of them is now shown).
* Hide all context-dependant items ("Wear", "Take off", "Rename", "Delete") when no outfit selected.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/566/
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branch : product-engine
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objects.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/570/
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Callback list while destroying.
Reason: pointer to destroyed instance of LLInventoryPanel was used in an idle callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/567/
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branch : product-engine
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property) is updated for participants when list is updated
Reason: in both cases the same - moderated mode is not checked when session participant list is filled with participants already in channel
(when IM or VCP is created)
Fix:
added updating of participants' speaker indicator mute state when list is refreshed.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/476/
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branch : product-engine
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status message text in inventory folder view.
Also fixed crash in LLPanelPlaceProfile if login after places Panel is opened and hidden in UI Preview Tool:
* added removing of an idle function when instance is destroyed.
Message text has been wrapped into several lines in EXT-7564 (1869e99b5ce2)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/558/
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branch : product-engine
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http://lltrial.onjira.com/browse/VI-147
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http://lltrial.onjira.com/browse/VI-155
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http://lltrial.onjira.com/browse/VI-145
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/563/
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branch : product-engine
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on windows
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llimage.cpp:170];
also removed the debug code for this bug.
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