Age | Commit message (Collapse) | Author |
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with legacy spotlight
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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SL-20396: Apply blinn-phong rotation to texture translation animations for GLTF materials
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There is no asset capability during teleport and it can take some time
to arrive, texture shouldn't just fail to fetch if capability arrives
after content.
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Partially reverts SL-20206 commit 25388312cf28f8b30934ac3885783a96a3b2ed69
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When lua_tollsd() makes a recursive call, it passes -1 as the index of the
newly-encountered nested table. To traverse the nested table, lua_tollsd()
starts by pushing nil as the initial key. But then calling lua_next(-1) finds
nil -- NOT the nested table!
Converting the index parameter to absolute before pushing nil solves.
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stack to PBR, but only during texture animations
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(cherry picked from commit 08a3b56669880101aa705c98e60b76e92d26c93b)
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GLTF materials, for more consistent behavior
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Add from_lua() function to run a small Lua script that constructs a specified
Lua object and posts it back to the test program via a temporary LLEventPump.
Call this with a variety of Lua objects, comparing to the expected LLSD.
Add round_trip() function to run another small Lua script that listens for
incoming LLEventPump events and, for each, posts the received Lua data back to
the test program as LLSD. Call this with a variety of LLSD objects, comparing
to the expected LLSD. Also collect these objects into an LLSD array and send
that for a round trip; also collect into an LLSD map and send that.
Sadly, tests currently drive an access violation when trying to convert a
nested Lua table to LLSD.
Add verbose debug logging to lua_tollsd() to identify the context at which we
hit the access violation.
Add comments describing further exceptions to LLSD-to-Lua round trip identity.
Add lua_what() iostream manipulator to stream whatever we can readily
discover about a value at a specified Lua stack index.
Add lua_stack() to report the contents of the Lua stack. Since the stack is
created anew for every call to a C function, this shouldn't usually be
enormous.
Add hexdump.h with iostream manipulators to dump a byte range as hex digits,
or to produce readable text from a mix of printing and nonprinting ASCII
characters.
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This branch cleans up crufty code in build.yaml, build.sh and
viewer_manifest.py that was packaging, signing and uploading installers before
the SL-19242 work.
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opened
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lights rendered scale with the "Quality & speed" slider
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non-root prims.
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DRTVWR-589
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This is referenced after running the packaging.
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for Mac and Windows. That's now done by subsequent jobs in the GitHub build.
Remove workflow step to upload installers before signing and packaging jobs.
Remove from viewer_manifest.py conditionals for 32-bit Windows or Mac.
Also bump to actions/checkout@v4, per dependabot.
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DRTVWR-589
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instead of getting items one by one
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# Conflicts:
# indra/newview/llinventorymodel.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llagent.cpp
# indra/newview/llfloaternewfeaturenotification.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/llpanelmaininventory.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/llsidepaneltaskinfo.cpp
# indra/newview/llsidepaneltaskinfo.h
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llviewerinventory.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewertexturelist.h
# indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
# indra/newview/skins/default/xui/en/menu_inventory.xml
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following promotion of DRTVWR-567
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updates on probes until transition completes.
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The first test runs a Lua script that calls post_on(), listen_events() and
await_event() to engage in LLEventPump handshakes with the test program.
Make llluamanager.cpp testable by putting LL_TEST conditionals around lots of
viewer-internals headers and the lua_function definitions that engage them.
Since LuaListener::connect() is called by its constructor, make it a static
method that explicitly accepts the lua_State* (instead of finding it as
mState). Add that parameter to its two existing calls.
Add a debug log message when LuaListener is destroyed. This surfaced the need
to pass a no-op deleter when listen_events() constructs a LuaListener::ptr_t.
When compiled for LL_TEST, make LuaListener::mReplyPump an
LLEventLogProxyFor<LLEventStream> instead of a plain LLEventStream.
For debugging purposes, add a type string "LLEventLogProxy" for
LLEventPumps::make(). A make() call with this type will return an
LLEventLogProxyFor<LLEventStream>.
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