| Age | Commit message (Collapse) | Author | 
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|  | HDRI (addresses blue sheen). | 
|  | above water. | 
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|  | # Conflicts:
#	indra/newview/fonts/DejaVu-license.txt
#	indra/newview/fonts/DejaVuSans-Bold.ttf
#	indra/newview/fonts/DejaVuSans-BoldOblique.ttf
#	indra/newview/fonts/DejaVuSans-Oblique.ttf
#	indra/newview/fonts/DejaVuSans.ttf
#	indra/newview/fonts/DejaVuSansMono.ttf | 
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|  | atmospherics effect sun/moon/clouds | 
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|  | following promotion of DRTVWR-587 | 
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|  | Fix for semi-transparent HUDs rendering opaque | 
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|  | and fixed diffuse alpha | 
|  | This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | 
|  | drawing water twice, but needs a better long term solution. | 
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|  | like to read from a depth buffer that is bound for writing | 
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|  | resolution to be. | 
|  | some cases | 
|  | Threaded Optimization via driver application profile (#564) | 
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|  | Incidental fix for crash when mWaterPool is null. | 
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|  | SL-20611 Make haze effect local lights.  Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render. | 
|  | eye/object above/below water. | 
|  | eye/object above/below water. | 
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|  | LLEventPoll hack. | 
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|  | attached object |