summaryrefslogtreecommitdiff
path: root/indra/newview
AgeCommit message (Collapse)Author
2013-04-19Cleanup mac hack and add defs to deferred alpha shader so compiler won't ↵Graham Madarasz
complain about #if with undefined vars
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18NORSPEC-59 NORSPEC-98 NORSPEC-125 avoid rendering mesh LODs which crash ↵Graham Madarasz (Graham Linden)
driver on mac 9400/9600 GT only
2013-04-18NORSPEC-125 Materials V shader cleansingGraham Madarasz
2013-04-18NORSPEC-125 More alpha vert shader cleansing for decrepit nV compilerGraham Madarasz
2013-04-18NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ↵Graham Madarasz
mobile geforce macs
2013-04-18Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Simplify ifdefs in alpha shaders for MacGraham Madarasz
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-128 Edit glossiness and environment as U8's from [0,255], as they ↵Dave Parks
are stored
2013-04-17NORSPEC-59 new shader changes -> new decrepit shader compiler workaroundsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16NORSPEC-127 work-around crasher by forcing simple faces into simple passGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge rollback from grahamOz Linden
2013-04-16Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ↵Graham Madarasz
default env intensity
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ↵Graham Madarasz
default env intensity
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so ↵Dave Parks
distance falloff is still soft
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-12Fix issue with alphaNonIndexedNoColorF shader and static init fail on ↵g
default spec color (real source of NORSPEC-94, I think)
2013-04-12NORSPEC-91 default to alpha blend when a material is present and a diff tex ↵g
with alpha is applied
2013-04-12NORSPEC-111 probable fix for IntelHD advanced lighting crasherGraham Madarasz
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden