Age | Commit message (Collapse) | Author |
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In viewer2.0, paste as link was only allowed in god mode. Here, it is allowable if the user sets a debug setting. This prevents normal users from accidentally screwing up their inventory if they don't understand what a link is.
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- Added slide left and Move right buttons to movement actions panel, when inserting them in xml organized buttons in panel into 3 columns to make their position more easily configurable.
- Removed hiding of fly up and down buttons. When not flying(in walk/run mode) they act as jump ans crouch.
- Added movement mode(walk/run/fly) dependent tooltips for fly/jump/crouch and slide buttons.
- Added comment regarding implementation of move floater buttons toggling when user moves via keyboard (because it's not quite obvious and time consuming when you first encounter it) to LLFloaterMove::postBuild().
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/360
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branch : product-engine
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pointing to it
Warning now comes up if you try to delete an item that has any item links pointing to it (in memory). This assumes that the viewer actually knows about those links, which is true at least in 2.0 since links only appear in Outfits folders and this code causes those to be fetched into memory on startup.
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branch : product-engine
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Reviwed by V.Savchuk at https://codereview.productengine.com/secondlife/r/361/
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branch : product-engine
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in panel outfit edit
- reversed iterating order
- switched up/down buttons' callbacks
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/359/
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branch : product-engine
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branch : product-engine
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wearables order changes)
- added observing changes in the COF (based on version changes of the COF category, COF's version is also updated when order of COF items is changed)
- got rid of outfit fetcher, cause the only used outfit is COF which is always in a fetched state
- minor cleanup
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/356/
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branch : product-engine
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reviewed V.Savchuk at https://codereview.productengine.com/secondlife/r/358/
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branch : product-engine
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gpu_table. No code changed.
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reviwed Mike Antipov at https://codereview.productengine.com/secondlife/r/357/
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branch : product-engine
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- Changed menu item's label of 'viewer menu' and 'login viewer menu'
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/354/
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branch : product-engine
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branch : product-engine
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- Removed separator from Me->My Status
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/353/
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branch : product-engine
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tab > Teleport button truncated
- Changed buttons width in EN and PT locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/352/
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branch : product-engine
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Corrected functionality that determines is syswell window is empty;
Removed obsolete functionality related to separator of syswell window items;
reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/349/
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branch : product-engine
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Replaced usage usage of "ObjectGiveItemUnknownUser" notification with functionality provided by LLPostponedNotification class;
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/345/
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branch : product-engine
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(changes name of setting WindowFullScreen to FullScreen per discussion in jira.)
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direction) when HTTP Textures is enabled.
turn on HTTP uploading cap check for baked textures and turn off HTTP downloading checking for baked textures.
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branch : product-engine
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Trivial, not reviewed.
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branch : product-engine
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to open secondary Inventory floater
Added inventory toggle button to panel_group_notices.xml
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/348
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branch : product-engine
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disabled and a loading indicator should appear next to the outfit name).
When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/
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branch : product-engine
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branch : product-engine
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an object has been drug&dropped from Trash folder)
Reason: LLFoldefView has set ShowSelectionContext attribute when drag is started. And selected item is shown with filled selection after item is dropped until mouse is over inventory panel.
In case of drag from Trash that item removes from inventory and selected item is the whole My Inventory folder. So, it is shown with filled selection.
To fix this bug it is necessary to call setShowSelectionContext(FALSE);
Implemented in LLFolderView::onMouseLive() handler.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/275/
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branch : product-engine
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
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branch : product-engine
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branch : product-engine
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via PSTN bridge)
Current patch fixes displaing of Avaline callers in Block List:
* Now it shows as Avaline Caller 1, etc.
Implemented via using name from AvatarListItem to create LLMute object.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/340/
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branch : product-engine
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