Age | Commit message (Collapse) | Author |
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unblock RC.
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cutting texture memory to default to 1/3rd of installed ram, pre-cutting is redundant).
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default to 1/3rd of video memory. Add description on debug setting and tooltip to explain why.
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sections. Since the background color can be changed by the user, this ensures distinctive highlighting
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check region caps when they haven't already been received
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fallback on should caps or fetch fail
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LLHTTPClient interface. Fix merge error in Facebook connect as well
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indentation
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* Move file fetched callback to the singleton and handle all syntax id changes within the singleton
* Remove a fair number of bool checks and method relying more on callbacks to drive syntax changes.
* Don't pretty print the cache file to conserve space and to speed up xml to llsd parsing
* Clean up includes
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Received Items folders which may have been moved
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probable location of a callstack being reported by the crash reporter. However, there is no reproduction yet, so hard to test whether this actually patches the crash occcurrence.
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lead to problems in the future.
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constants and fix highlighting
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the badge (to preserve memory cleanliness), but to also allow for badge reparenting so that the NEW badge works in the inventory window. This change relates to 9e0d629da1487f850beb2767bd47734c4ccc393e.
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the more comprehensive texture cleanup going on, this code was causing an crash on exit when gAgentAvatarp was null. Adding a check for null before proceeding.
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