| Age | Commit message (Collapse) | Author | 
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|  | make underWaterF and softenLightF apply water fog in linear space. | 
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|  | with depth buffer management changes. | 
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|  | Reduce probe memory footprint.  Remove framebuffer copies and move to deprecate stencil buffer usage. | 
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|  | DRTVWR-559 | 
|  | and below water | 
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|  | busted).  WIP on reflection probe/PBR driven water shader. | 
|  | Restore SSAO to release version. | 
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|  | DRTVWR-559 | 
|  | atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | 
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|  | DRTVWR-559 | 
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|  | DRTVWR-559 | 
|  | -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | 
|  | inventory | 
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|  | to irradiance. | 
|  | DRTVWR-559 | 
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|  | between release viewer and materials viewer when reflections disabled.  Avoid run-away probe ambiance. | 
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|  | meshes. | 
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|  | reflections from "environment" intensity. | 
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|  | DRTVWR-559 | 
|  | reflection probes and anti-aliasing.  Get render parity with current release viewer when reflection probes are disabled. | 
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|  | And a fix to prevent message spam | 
|  | wrong color space | 
|  | DRTVWR-559 |