Age | Commit message (Collapse) | Author |
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actual installed and available VRAM.
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times cause erratic camera movement
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vertex buffer objects when available vram is under 256MB.
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was none.
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decimations where none are needed.
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map or underwater and deferred rendering is enabled.
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(don't let rigged attachments stretch avatar bounding box beyond avatar skeleton).
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http://wiki.secondlife.com/wiki/Depth_of_Field_test
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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now sets the camera before calling send_agent_update(). Reviewed by Kelly.
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when adjusting graphics quality setting.
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Fixed:
* Wrong ability to place a button between the chat input and the drag handle (thanks Wolfpup!).
* Broken drag-n-drop cursors.
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- To decrease code duplication:
* Added RS_BUTTON_SPEAK to the button->panel mapping (mStateProcessedObjectMap).
* Replaces all lookups in mStateProcessedObjectMap with calls to getButtonPanel().
- Added some comments.
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media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam).
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