Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-26 | SL-9739 [Portuguese] Reduce font size of “Unable to buy” text | maxim_productengine | |
2018-09-25 | SL-1291 - fixed some issues with selection highlighting of objects rezzed ↵ | Brad Payne (Vir Linden) | |
while in build mode. Not clear whether this addresses the original issue, which isn't reproing | |||
2018-09-24 | DRTVWR-474: Remove Python autobuild packages and references to them. | Nat Goodspeed | |
We expect the viewer-manager package to be self-contained: we expect it to bring with it any Python packages it requires. We no longer force developers to wrap third-party Python packages as autobuild packages. | |||
2018-09-19 | SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering ↵ | Brad Payne (Vir Linden) | |
divide-by-zero prevention logic. Force HUD attachments to always be full detail. | |||
2018-09-17 | SL-9671 - refresh simulator features on region change | Brad Payne (Vir Linden) | |
2018-09-13 | DRTVWR-474: Pass updater cmd to LLLeap::create() as vector<string>. | Nat Goodspeed | |
This avoids having to tokenize a single string, avoiding swallowing backslashes in Windows pathnames in the mistaken belief they're escape characters. Alternatively, it avoids us having to double-escape them or convert them to forward slashes or whatever. | |||
2018-09-13 | DRTVWR-474: Fix path2basename("secondlife.ico") call. | Nat Goodspeed | |
2018-09-13 | DRTVWR-474: Run the new updater in LEAP mode. | Nat Goodspeed | |
2018-09-13 | DRTVWR-474: Copy updater and its icons into Mac app's Resources. | Nat Goodspeed | |
2018-09-13 | DRTVWR-474: Make NSIS installer invoke updater precheck subcommand. | Nat Goodspeed | |
2018-09-13 | DRTVWR-474: Clean up use of LLDir::getAppRODataDir(), esp. on Mac. | Nat Goodspeed | |
Clearly it's not obvious to maintainers that on the Mac, getAppRODataDir() returns the app's Resources directory: in a number of places the code starts with the executable directory and appends "../Resources" to find that. | |||
2018-09-12 | DRTVWR-474: $VIEWER_EXE, rather than plain VIEWER_EXE | Nat Goodspeed | |
2018-09-12 | DRTVWR-474: Make NSIS run new updater.exe after install. | Nat Goodspeed | |
But change shortcuts and registry entries and everything else back to the real viewer executable, so that every subsequent run directly launches the viewer. Eliminate SL_Launcher references from viewer_manifest.py. | |||
2018-09-11 | DRTVWR-474, MAINT-9047: Set viewer name in Info.plist, not launcher. | Nat Goodspeed | |
2018-09-11 | DRTVWR-474: Remove nag about SL_Launcher. | Nat Goodspeed | |
2018-09-11 | DRTVWR-474, MAINT-9047: Display top-level app bundle in sparseimage. | Nat Goodspeed | |
codesign claims to succeed, but spctl says: /Volumes/Second Life Installer/Second Life Test.app: rejected (the code is valid but does not seem to be an app) Why not? Display what's in Second Life.app/Contents on the mounted sparseimage: show Info.plist, list Frameworks, MacOS, Resources. | |||
2018-09-11 | DRTVWR-474, MAINT-9047: Make failing spctl command more verbose. | Nat Goodspeed | |
2018-09-11 | DRTVWR-474, MAINT-9047: Must copy CMake-built viewer for EDU. | Nat Goodspeed | |
2018-09-10 | DRTVWR-474, MAINT-9047: Try *not* copying the viewer built by CMake. | Nat Goodspeed | |
The start of viewer_manifest.DarwinManifest.construct() is a path() call to copy the whole viewer tree from where CMake constructs it. The comment is: "(this is a no-op if run within the xcode script)." Unfortunately, for unclear reasons, this has recently started nesting Second Life.app within the Second Life.app directory, and even to multiple levels. When that happens, copying the outermost .app directory to the sparseimage in order to convert to dmg runs out of room because we're trying to pack multiple copies of the whole viewer tree into the fixed-size sparseimage. But if it works to simply skip that entire initial copy operation, so much the better. | |||
2018-09-10 | SL-966 - animated object size/pos constraints cont, including some settings ↵ | Brad Payne (Vir Linden) | |
for debugging. additional options to anim_tool.py for making test animations | |||
2018-09-10 | MAINT-9116 XUI Cleanup | andreykproductengine | |
2018-09-12 | SL-1397 FIXED Check mark doesn't switch when clicking on the label "Mute ↵ | maxim_productengine | |
when minimized" in Preferences | |||
2018-09-10 | DRTVWR-474, MAINT-9047: Back out changeset 2ed01671b974. | Nat Goodspeed | |
We'll try to address the Mac app bundle name discrepancy a different way. | |||
2018-09-10 | by default print location in log files | Oz Linden | |
2018-09-09 | DRTVWR-474, MAINT-9047: Make viewer_manifest use same bundle name. | Nat Goodspeed | |
2018-09-08 | DRTVWR-474, MAINT-9047: Restore viewer to top-level Mac app. | Nat Goodspeed | |
The relationship to MAINT-9047 is that we hope this will improve the behavior of Mac code signing. | |||
2018-09-07 | SL-944 - logcontrol.xml update | Brad Payne (Vir Linden) | |
2018-09-07 | remove only-partially-successful attempt to put teamcity blocks around targets | Oz Linden | |
2018-09-07 | SL-966 - max size = 64 | Brad Payne (Vir Linden) | |
2018-09-07 | SL-966 - updated logic for size/pos constraints | Brad Payne (Vir Linden) | |
2018-09-06 | SL-966 - size and pos limit calcs moved to sep method. Global scale option ↵ | Brad Payne (Vir Linden) | |
for testing of size limits. | |||
2018-09-06 | make the .app name channel sensitive to match cmake | Oz Linden | |
2018-09-06 | MAINT-9077 FIXED Jellydolled avatar attachments can emit light. | maxim_productengine | |
2018-09-05 | add more block structure to TeamCity log output for components | Oz Linden | |
2018-09-05 | SL-957: Previous commit skipped a couple assignments used later. | Nat Goodspeed | |
2018-09-05 | SL-957: Don't move viewer executable until final viewer_manifest run. | Nat Goodspeed | |
viewer_manifest is run twice by CMakeLists.txt: once with --actions=copy and once with the default actions copy and package. The fact that we (try to) move the Mac viewer executable both times has confused things on a number of occasions. Currently it's bollixing our attempt to run dsymutil on the executable so we can package up the Mac symbols for both codeticket and BugSplat. Introduce DarwinManifest.is_rearranging() that tests whether either "package" or "unpacked" is in self.args["actions"], echoing an earlier test. Make several things conditional on that, notably moving the executable. | |||
2018-09-04 | SL-957: Try passing dsymutil the full pathname of VIEWER_APP_EXE. | Nat Goodspeed | |
2018-09-04 | SL-957: Try being more explicit about VIEWER_APP_DSYM full pathname. | Nat Goodspeed | |
2018-09-04 | SL-957: Try removing redundant add_custom_command() dependency. | Nat Goodspeed | |
2018-08-31 | SL-957: Try removing quotes from ${VIEWER_BINARY_NAME} in CMake deps. | Nat Goodspeed | |
2018-08-31 | SL-957: Name VIEWER_BINARY_NAME directly, not an assigned variable. | Nat Goodspeed | |
If this theory is correct, setting VIEWER_APP_EXECUTABLE to VIEWER_BINARY_NAME and then referencing VIEWER_APP_EXECUTABLE instead of VIEWER_BINARY_NAME confuses CMake as to the filename involved. <eyeroll/> | |||
2018-08-31 | SL-957: Use tar -C instead of changing tar's WORKING_DIRECTORY. | Nat Goodspeed | |
Seems VIEWER_SYMBOL_FILE arrives from build.sh as a relative pathname, so passing that pathname to tar when we run tar with WORKING_DIRECTORY confuses it. But if we use tar's -C switch, we can achieve the effect we want (no leading directory prefixes in the tarball) without WORKING_DIRECTORY. Thing is, we have to run the desired directory through cygpath first, which is why we went with WORKING_DIRECTORY in the first place. | |||
2018-08-31 | Merged in MAINT-6291 | andreykproductengine | |
2018-08-30 | SL-957: Delay trying to pack up Windows PDB file until linker done. | Nat Goodspeed | |
2018-08-30 | SL-957: Try to add enough CMake dependencies to generate Mac symbols. | Nat Goodspeed | |
2018-08-30 | SL-957: Use cygpath to set up output pathname for cygwin tar. | Nat Goodspeed | |
2018-08-30 | SL-957: Generate the expected symbols tarball even with BugSplat. | Nat Goodspeed | |
This is a separate step from generating and posting BugSplat symbols, since BugSplat needs the executable along with the symbols, and we don't need to consume that space in a symbols tarball. Move Mac BugSplat symbol generation logic to CMake land, the same general area where Breakpad symbols are generated. Add stanzas to pack up the usual tarball for Windows and Mac. Remove the build.sh test that suppressed uploading the symbols tarball for BugSplat builds. | |||
2018-08-30 | MAINT-6291 A bit more logging | andreykproductengine | |
2018-08-29 | SL-967 simplify viewer log file field syntax | Oz Linden | |
MAINT-8991: only escape log message characters once, add unit test remove extra log line created by LL_ERRS document that tags may not contain spaces | |||
2018-08-29 | MAINT-6291 Fixed Scripted teleports have a higher rate of failure than ↵ | andreykproductengine | |
user-initiated teleports. Sim apparently sends finish and start messages simultaneously in case of scripted or experience teleports |