Age | Commit message (Collapse) | Author |
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especially for rigged meshes
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Still has a 2x error in the radius calc, but gets radius using the dynamic box.
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get rebuilt after invalid joints are scrubbed.
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MAINT-8883 Restore previous selection after updating the list
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
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MAINT-8844 Fixed selection inconsistancies (inworld manipulation vs tool floater)
Approved-by: Simon Linden <simon@lindenlab.com>
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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floater)
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wipes out the notice you are writing
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for rigged meshes in animated objects
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shortcut
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Roll back optimization that breaks cubemap updates
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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are used, but is needed for cubemap update.
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accidentally setting it on systems which cannot handle the mem load it implies
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