Age | Commit message (Collapse) | Author |
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Checker: NULL_RETURNS
Function: is_agent_mappable(const LLUUID &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLPreviewLSL::postBuild()
File: /indra/newview/llpreviewscript.cpp
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Checker: NULL_RETURNS
Function: LLPanelMainInventory::onCustomAction(const LLSD &)
File: /indra/newview/llpanelmaininventory.cpp
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Checker: REVERSE_INULL
Function: LLVoiceClient::startUserIMSession(const LLUUID &)
File: /indra/newview/llvoiceclient.cpp
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Checker: REVERSE_INULL
Function: LLFloaterGodTools::processRegionInfo(LLMessageSystem *)
File: /indra/newview/llfloatergodtools.cpp
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We were closing preview floaters while we were in the middle of assembling the MoveInventoryItem message. But closing an anim preview floater issues a AgentAnimation message to stop any playing animation previews. On resuming the MoveInventoryItem assembly, message system is in a rightly confused state.
Made preview window closing happen before we start assembling the MoveInventoryItem message.
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teleporting inside region).
- LLProgressView::onCancelButtonClicked() now requests quit depending on startup state instead of teleport state.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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profile panel). Replaced using of menu_item_check with menu_item_call
--HG--
branch : product-engine
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Checker: REVERSE_INULL
Function: LLInventoryModel::addItem(LLViewerInventoryItem *)
File: /indra/newview/llinventorymodel.cpp
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Checker: REVERSE_INULL
Function: LLChicletPanel::findChiclet<LLIMChiclet>(const LLUUID &)
File: /indra/newview/llchiclet.h
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Checker: REVERSE_INULL
Function: LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup *)
File: /indra/newview/llvovolume.cpp
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Checker: NULL_RETURNS
File: /indra/llui/llscrolllistctrl.cpp
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Checker: NULL_RETURNS
Function: LLInvFVBridgeAction::doAction(const LLUUID &, LLInventoryModel *)
File: /indra/newview/llinventorybridge.cpp
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Checker: NULL_RETURNS
Function: LLPanelFaceSetTEFunctor::apply(LLViewerObject *, int)
File: /indra/newview/llpanelface.cpp
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Checker: NULL_RETURNS
Function: LLPanelFace::sendGlow()
File: /indra/newview/llpanelface.cpp
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Checker: NULL_RETURNS
Function: LLToolsEnableUnlink::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLPanelLandmarkInfo::getFullFolderName(const LLViewerInventoryCategory *)
File: /indra/newview/llpanellandmarkinfo.cpp
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Reviewed by Rick via CodeCollab (http://10.1.19.90:8080/go?page=ReviewDisplay&reviewid=110)
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and beyond: remove saved raw image automatically.
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inventory windows
EXT-5399 : Ensemble folder typing code has been reenabled and is mangling inventory folders
This fixes two issues:
1. A very serious issue where ensemble auto-typing code was somehow uncommented/reintroduced into viewer2. This randomly changes folder types (sometimes into what older viewers will treat as system folders; i.e. you can't delete or move them).
2. A minor issue where sorting was not correctly identifying what was a system folder or not.
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to the Landmarks tab with the Library expanded.
- Added expanding "Landmarks" folder in the Library on startup.
--HG--
branch : product-engine
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public beta.
- Added suffixes to duplicating "OK" and "Cancel" buttons names in notification templates.
--HG--
branch : product-engine
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impossible to see
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reviewed by Monore CC# 108
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