Age | Commit message (Collapse) | Author |
|
sometimes crashes the viewer
|
|
|
|
|
|
|
|
|
|
objects invisible.
|
|
|
|
than in Release viewer
moved occlusion culling earlier in login process
|
|
|
|
SceneLoadingMonitorEnabled is enabled
|
|
SceneLoadingMonitorEnabled is enabled
|
|
|
|
groups can call or IM me" is set
|
|
Reviewed by Kelly.
|
|
|
|
Type do not render
|
|
false alarms in release
|
|
camera turns
made sceneloadingmonitor setting not persist
|
|
camera turns
set enabled flag before calling freeze scene
|
|
linked objects
Removed "geometry" and "surface" Reviewed by Kelly
|
|
changed unit declarations macros to make a lot more sense
|
|
|
|
|
|
forced unit conversion code to inline
unit conversion now no longer converts all the way to base and back, but tries
to find equivalent units as early as possible
fixed another llinfos instance
scene monitor now outputs n/a for invalid samples
|
|
|
|
|
|
|
|
|
|
|
|
modes on Mac
|
|
|
|
|
|
so singleton cleanup doesn't do things it really ought not do
|
|
|
|
|
|
|
|
|
|
made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
|
|
|
|
|
|
|
|
mouselook)
|
|
|
|
of unit operators
|
|
|
|
|
|
|
|
|
|
optimizations and missing statics
|
|
|