Age | Commit message (Collapse) | Author |
|
|
|
|
|
setGraphicsLevel
Reviewed by Simon
|
|
setGraphicsLevel
Reviewed by Simon
|
|
|
|
|
|
|
|
|
|
pixel differences
|
|
|
|
fixes to merge
|
|
|
|
Reviewed by Stinson.
|
|
Reviewed by Stinson.
|
|
|
|
|
|
|
|
|
|
between frames.
|
|
differences
|
|
|
|
|
|
|
|
performance
Reviewed by Simon.
|
|
|
|
|
|
|
|
got new fast timer code to compile and run
|
|
solution is to clamp the update_period to a reasonable number of frames (32).
|
|
|
|
Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
|
|
|
|
|
|
eliminated min and max macros from windows.h
got rest of viewer to compile against llfasttimer changes
|
|
accidentally left some debug output on, turned it back off for merge to trunk
|
|
cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
|
|
LLUI::setupPaths() went away with DRTVWR-210.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
reference.
|
|
HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
|
|
|
|
|
|
the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
|
|
simplified llfasttimer code down to 2 classes
llunit unit conversion now done in floating point or 64 bit integer precision,
depending on source type
|
|
|