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2025-04-25Merge pull request #3943 from secondlife/maxim/2025.04-chat-mentionMaxim Nikolenko
#3758 initial chat mention support
2025-04-25Merge pull request #3981 from secondlife/brad/version-incrementsBrad Linden
Increment viewer version after 2025.03
2025-04-25Increment viewer version after 2025.03Brad Linden
2025-04-25Merge branch 'release/2025.04' into 2025.04-chat-mentionMnikolenko Productengine
2025-04-24#3975 Crash at LLSpatialGroup::dirtyGeomAndrey Kleshchev
2025-04-23#3758 show mention name in bubble chatMnikolenko Productengine
2025-04-23#3784 Increase gltf scale boundariesAndrey Kleshchev
2025-04-23#3920 LLPanel::getString crashAndrey Kleshchev
Make sure new floater can launch wihtout a key. It isn't supposed to be launched wihtout a key, but there are some ways to do that intentionally.
2025-04-23#3962 allow Tab work the same way as picking name with EnterMnikolenko Productengine
2025-04-22#3960 Fix expensive mesh thread score calculationsAndrey Kleshchev
2025-04-22#3870 Added joint initialization for LLVOAvatarSelfAndrey Kleshchev
Sometimes mesh thread crashes when allocating joints
2025-04-22#3488 Reduce lockingAndrey Kleshchev
1. 'sActive' variables are atomic, no locks needed 2. Fix trylocks. There are internal locks inside loadMeshLOD so without checking locks 3 and 4 viewer would be locked on each loadMeshLOD, potentially making main thread wait for threads to unlock.
2025-04-18Merge develop into release/2025.04Andrey Kleshchev
2025-04-18#3758 initial chat mention supportMnikolenko Productengine
2025-04-18#3758 add support for highlighted segmentsMnikolenko Productengine
2025-04-17Merge pull request #3933 from Ansariel/develop-llui-improvementsJonathan "Geenz" Goodman
Clean up LLUI and fix/add suggestions from VS
2025-04-18Clean up LLUI and fix/add suggestions from VS (#2746)Ansariel Hiller
# Conflicts: # indra/llui/lltextbase.h # indra/llui/lltexteditor.h # indra/llwindow/llwindowsdl.cpp
2025-04-18Force snapshot update when opening a snapshot panel and the resolution is ↵Ansariel
"Current Window" to determine correct image size and upload cost
2025-04-18Remove incorrectly calculated upload fee from snapshot options button based ↵Ansariel
on previously selected snapshot type and not necessarily snapshot to inventory
2025-04-18Fix upload cost calculation for snapshots to inventory based on encoded ↵Ansariel
image size and display upload cost to user
2025-04-18Remove orphaned LLPanelOutfitSnapshotInventoryAnsariel
# Conflicts: # indra/newview/llpanelsnapshotinventory.cpp
2025-04-17Fix lerp issues on newer GCC versionsAnsariel
2025-04-17Use standard library functions for llisnan and replace obvious NaN checks ↵Ansariel
that don't work using /fp:fast floating point behavior under MSVC
2025-04-17#3627 Crash on texture cache initAndrey Kleshchev
I'm not sure if I should be crashing and logging this data to bugsplat or if I should let it be in case cache file is unreasonably big.
2025-04-15#3887 Fix clouds not updatingAndrey Kleshchev
setSelectedEnvironment for a default transition was conflicting with updateEnvironment for an instant transition. setSelectedEnvironment already has updateEnvironment, so remove the update and fix time
2025-04-15#3757 Disable ability to create folders in individual outfitsAndrey Kleshchev
This part needs a recheck
2025-04-15Merge pull request #3883 from williamweaver/fix/remove-duplicate-render-settingJonathan "Geenz" Goodman
Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit sett…
2025-04-15Merge pull request #3896 from williamweaver/fix/tonemap-hdr-blendJonathan "Geenz" Goodman
Refactor tonemap blending to preserve HDR detail during mix
2025-04-15Merge pull request #3911 from secondlife/mainJonathan "Geenz" Goodman
Merge 2025.03 release into develop.
2025-04-14#1754 Restore land owners overlayAndrey Kleshchev
2025-04-11#3757 Move for subfodlersAndrey Kleshchev
2025-04-11#3757 Menu for subfodlers in outfits p2Andrey Kleshchev
2025-04-11#3596 Faster mesh thread shutdownAndrey Kleshchev
2025-04-11#3757 Menu for subfodlers in outfitsAndrey Kleshchev
2025-04-11#3757 Allow subfolders in "My Outfits"Andrey Kleshchev
2025-04-11Fix(Tonemap): Correct blend logic to preserve HDR detailWilliam Weaver
The blending operation for the `tonemap_mix` uniform in `postDeferredTonemap.glsl` incorrectly used a prematurely clamped color value as the source for the linear mix target. Specifically, the exposed HDR input color was clamped to the [0, 1] LDR range before being used in the `mix()` function when `tonemap_mix < 1.0`. This premature clamping resulted in the loss of High Dynamic Range (HDR) detail in highlights during the blend operation. As `tonemap_mix` was reduced, instead of smoothly blending towards the linear scene representation, clipped highlights were incorrectly reintroduced. This commit modifies the `toneMap` and `toneMapNoExposure` functions to correct this logic: 1. The original linear input color is preserved before exposure/processing. 2. The appropriate exposure factor is calculated and applied separately. 3. The chosen tone mapping operator is applied to the exposed color, storing the result. 4. The `mix()` function now correctly blends between the appropriately scaled, *unclamped* linear input color and the fully tone-mapped result. 5. The final clamp to the [0, 1] LDR range is applied *after* the blend operation. This change ensures that HDR information is preserved throughout the blending process, resulting in a smoother, more perceptually correct visual transition as `tonemap_mix` is adjusted. While the effect is nuanced, it is noticeable in bright highlights; with the legacy code, these highlights appeared visibly clipped and less intense during the blend, whereas the corrected code allows them to retain their peak brightness and detail more accurately. This makes the `tonemap_mix` control more intuitive, behaving as a true intensity blend for the tone mapping effect without introducing clipping artifacts. The computational cost is negligible.
2025-04-09Merge pull request #3853 from williamweaver/fix/cloud-texture-loadingJonathan "Geenz" Goodman
Fix: Apply Cloud Texture Changes from Environment Settings Floater
2025-04-08Bump feature table version.Jonathan "Geenz" Goodman
2025-04-08#3745 fix for showing system notification on login #2Maxim Nikolenko
2025-04-07#3873 Return back AudioLevelWindAndrey Kleshchev
Partial revert from d00b6e4216bb308ae075d90dfa871c902d765f8d Our statistics claimed that AudioLevelWind is unused, but it is in use.
2025-04-07#3627 std::bad_alloc in EventPollAndrey Kleshchev
2025-04-07#3627 std::bad_alloc when loading a modelAndrey Kleshchev
2025-04-07#3878 Crash at LLPipeline::unlinkDrawableAndrey Kleshchev
assertInitializedDoError() on shutdown
2025-04-07#3870 Crash at LLVOAvatarSelf::getJoint()Andrey Kleshchev
A long standing one
2025-04-07#3868 Crash in updateHoveredStateAndrey Kleshchev
according to bugsplat mWrapperPanel is null.
2025-04-07#3849 Crash at LLSelectMgr::updatePointAtAndrey Kleshchev
2025-04-07#3846 Crash at updateGLTFMaterialsAndrey Kleshchev
2025-04-07Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit setting ↵William Weaver
registration This commit removes a seemingly duplicated `connectRefreshCachedSettingsSafe` call in `LLPipeline::init()` for the `RenderAutoHideSurfaceAreaLimit` setting. A duplicated registration for this setting was identified during a review of `LLPipeline::init()`. Double registration can lead to unexpected behavior, including potential CPU overhead. The duplication *may* have been introduced with commit 440c7b2 (Added CollectFontVertexBuffers feature), though this requires further confirmation. Testing Performed: After removing the duplicate registration, the `RenderAutoHideSurfaceAreaLimit` functionality was validated by ensuring the following behavior (consistent with the existing code): * A value of 0 (zero) causes all objects to appear regardless of size. * Values slightly above zero result in only small objects appearing, with all others hidden. * Increasing the value causes objects of increasing size to appear, while smaller objects remain visible. This change merits careful review to ensure it has no unintended side effects, and to confirm the accuracy of these observations from other developers.
2025-04-06#3627 std::bad_alloc when loading a modelAndrey Kleshchev
2025-04-05#3575 Shrink draw distance when VRAM is very lowAndrey Kleshchev