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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2011-11-18
Removed unused code from alpha fragment shaders to fix some mac rendering gli...
Leslie Linden
2011-11-18
SH-2700 Fix for random black textures due to texture index out of bounds. Al...
Dave Parks
2011-11-18
SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
Dave Parks
2011-11-17
merge
Dave Parks
2011-11-17
SH-2670 Fix for terrain being wrong detail.
Dave Parks
2011-11-16
Merge with latest
Leslie Linden
2011-11-16
SH-1618 FIX
Leslie Linden
2011-11-16
SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally...
Dave Parks
2011-11-16
SH-2690 Add comments per Vir's review feedback
Dave Parks
2011-11-16
SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi...
Dave Parks
2011-11-16
SH-1865 FIX -- removed some old non-deferred rendering code that was preventi...
Leslie Linden
2011-11-15
SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code do...
Leslie Linden
2011-11-15
SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ...
Leslie Linden
2011-11-15
merge
Dave Parks
2011-11-15
SH-2652 Fix for linux compile error
Dave Parks
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-15
merge
Dave Parks
2011-11-15
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation...
Dave Parks
2011-11-14
merge
Dave Parks
2011-11-14
SH-2650 Fix for avatar eyeballs protruding from lower eyelids
Dave Parks
2011-11-11
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...
Leslie Linden
2011-11-11
Merge with latest
Leslie Linden
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-11-11
SH-2666 Fix for pixel doubling failsafe on out out of memory.
Dave Parks
2011-11-10
SH-2659 Fix for basic shaders having no affect when gl version < 2.0
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2644 Fix debug display that shows selection triangle count and streaming cost
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-10
SH-2644 WIP -- remove debug displays pertaining to upload/download queues
Dave Parks
2011-11-10
SH-2240 Fix for red moon.
Dave Parks
2011-11-09
SH-24114 Remove unused variables
Dave Parks
2011-11-08
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirem...
Dave Parks
2011-11-08
merge
Dave Parks
2011-11-08
SH-2507 Fix for crash when rendering axes (develop->render->show axes)
Dave Parks
2011-11-08
SH-2608 Fix for debug beacons not rendering properly.
Dave Parks
2011-11-08
SH-2652 Fix for black bands in high-res normal maps (break normal map generat...
Dave Parks
2011-11-08
merge changes for vmrg-177
Oz Linden
2011-11-08
merge changes for vmrg-178
Oz Linden
2011-11-07
SH-2634 Fix for land overlay not showing colors
Dave Parks
2011-11-07
SH-2652 For for screen going white when enabling anti-aliasing.
Dave Parks
2011-11-07
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
WIP INTL-82 LQA changes for Russian
eli
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Don't allocate 6000+ strings every frame
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-04
WIP INTL-82 LQA changes for Turkish; remove obsolete files
eli
2011-11-02
SH-1427 Fix for shader compilation failure when detail set to "mid"
Dave Parks
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