Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
|
|
|
|
objects invisible.
|
|
added more memory tracking to LLFolderView and kin
|
|
|
|
|
|
Occluder object is deleted.
|
|
|
|
better overrides for memclaim and memdisclaim of sizes
added occlusion stats to stats floater
stats now render range instead of mean
|
|
object is deleted.
|
|
|
|
after teleport.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SH-4457: Interesting: nearby content on adjacent region is not visible.
|
|
|
|
|
|
|
|
|
|
from cache while ObjectCacheViewCullingEnabled is enabled than when it's disabled.
|
|
|
|
|
|
memory performance
|
|
|
|
renamed "current" to "primary" when referring to accumulators
|
|
|
|
another attempt to move mem stat into base class
|
|
|
|
objects invisible.
|
|
|
|
than in Release viewer
moved occlusion culling earlier in login process
|
|
|
|
SceneLoadingMonitorEnabled is enabled
|
|
SceneLoadingMonitorEnabled is enabled
|
|
|
|
|
|
Type do not render
|
|
camera turns
made sceneloadingmonitor setting not persist
|
|
camera turns
set enabled flag before calling freeze scene
|
|
changed unit declarations macros to make a lot more sense
|
|
|