Age | Commit message (Collapse) | Author |
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Reviewed by Kelly.
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Type do not render
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false alarms in release
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camera turns
made sceneloadingmonitor setting not persist
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camera turns
set enabled flag before calling freeze scene
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linked objects
Removed "geometry" and "surface" Reviewed by Kelly
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changed unit declarations macros to make a lot more sense
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forced unit conversion code to inline
unit conversion now no longer converts all the way to base and back, but tries
to find equivalent units as early as possible
fixed another llinfos instance
scene monitor now outputs n/a for invalid samples
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modes on Mac
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so singleton cleanup doesn't do things it really ought not do
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made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
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mouselook)
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of unit operators
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optimizations and missing statics
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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late
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converted many values over to units system in effort to track down
source of 0 ping
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