Age | Commit message (Collapse) | Author |
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changes.
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of other object
* Keep the buy-contents floater subscribed to inventory changes on the object.
reviewed with Simon
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to update their drivers.
Reviewed by Simon
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enabled.
Reviewed by VoidPointer
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setGraphicsLevel
Reviewed by Simon
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Reviewed by Stinson.
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Reviewed by Stinson.
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performance
Reviewed by Simon.
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solution is to clamp the update_period to a reasonable number of frames (32).
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Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
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accidentally left some debug output on, turned it back off for merge to trunk
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LLUI::setupPaths() went away with DRTVWR-210.
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reference.
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HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
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