Age | Commit message (Collapse) | Author |
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
--HG--
branch : product-engine
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viewer
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that skips past SSL/Cert errors so QuickBuy functions can be tested. (Windows only)
Also tweaked the QuickBuy Currency floater so scrollbars do not appear for current Web content
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reviewed by James
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reviewed by James
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reviewed by James
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combination is long
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Removed llinfos that was causing excessive spam.
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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Had to change the chat log file format to include agent_id.
Code will load viewer 2.0 logs, but viewer 2.0 will just discard
data from 2.1 logs, which seems OK. Reviewed with Leyla.
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Reviewed with Leyla.
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Helps with global finds looking for remaining calls to patch.
Reviewed with Leyla.
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- Enabled 'fit to parent' parameter for accordion
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/440/
--HG--
branch : product-engine
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chat is already in "moderate_mode" state.
Partial fix (until restart moderator's viewer)
* store "moderate_mode" session state
* if session is already in requested state participants un/mute individually.
Known Issue:
"moderate_mode" session state is set to false on startup. Thus if moderator join voice chat with disabled voice it has incorrect state.
In this case when he sends "Mute everyone" request first time it has effect only to himself. Other unmuted participants are not muted.
Next "Mute everyone" request works properly: one request per participant is sent.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/423/
--HG--
branch : product-engine
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Seems, there is a problem somewhere in rendering of LLLAyoutStack children. Last visible panel marked as user_resize=true can not be resized and has no resize cursor.
Because we have no time & resources to investigate this closely a workaround is implemented for bottom tray:
* set user_resize for layout panel with Speak button which is always visible to user;
* set user_resize=false to don't have Speak button panel resizable.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/438/
--HG--
branch : product-engine
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
--HG--
branch : product-engine
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wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
Pulled this from the AvP backlog and implemented it, as it's a pain point from Ben's usability findings. And people loooove this in 3rd party viewers.
(transplanted from cd0857d027305aec3dbdfe1940a04f7827e3a656)
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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reviewed by James
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Reviewed with Richard
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Wearable editor previews were affecting the in-world avatar and not properly
resetting the changed parameters. Since the "body fat" slider is the last in
the default tab for the shape editor, this leaves your avatar fat.
Reconfigured the code to work through the wearables and most importantly
included a call to updateVisualParameters() at the end of the render function.
This appears to have fixed the issue - your avatar does not appear affected during
the avatar preview generation anymore.
Code reviewed by Seraph
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