Age | Commit message (Collapse) | Author |
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when adjusting graphics quality setting.
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Fixed:
* Wrong ability to place a button between the chat input and the drag handle (thanks Wolfpup!).
* Broken drag-n-drop cursors.
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- To decrease code duplication:
* Added RS_BUTTON_SPEAK to the button->panel mapping (mStateProcessedObjectMap).
* Replaces all lookups in mStateProcessedObjectMap with calls to getButtonPanel().
- Added some comments.
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media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam).
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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Cumulative diff of changes made by Wolfpup, Richard and me.
Description:
* Ability to hide the Speak button with the bottom tray context menu.
* Made the chat input resize handle visible, so that the feature is easily discoverable.
* Applied Richard's fix to layout panel resizing logic.
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SH-309 Objects number in Edit Tools becomes obscured
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to execute).
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Mesh Viewer temporarily allows object scaling larger than 10m, then moves the object
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Group Profile
- Made text box and its panel follow right
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