Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-23 | STORM-1020 Use tabs instead of spaces in fix. | Jonathan Yap | |
2011-02-23 | STORM-1020 It is sometimes necessary to press ALT+CTRL+D twice to get the ↵ | Jonathan Yap | |
Debug menu on the login screen | |||
2011-02-23 | SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactor | Dave Parks | |
2011-02-23 | SH-301 Use avatar distance and radius when calculating LoD for rigged ↵ | Dave Parks | |
attachments. | |||
2011-02-23 | SH-473/CTS-248 Enable mirror and invert check boxes for meshes. | Dave Parks | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | Fixes from merge of viewer-development -> mesh-development. | Loren Shih | |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-22 | merge | Dave Parks | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-22 | merge | Dave Parks | |
2011-02-22 | SH-438 Use node name instead of mesh name for object names when importing ↵ | Dave Parks | |
meshes. | |||
2011-02-22 | Automated merge with http://hg.secondlife.com/viewer-development | Xiaohong Bao | |
2011-02-22 | set "RenderVBOMappingDisable" to be true by default to stop VBO memory leaking. | Xiaohong Bao | |
2011-02-22 | STORM-28 FIXED Added the ability to send agent's own calling card to others. | Seth ProductEngine | |
- Added creating own calling card for the user to be able to share it with other residents. - Moved calling cards synchronization with friends list to the viewer start up. Previously synchronized upon opening the Friends tab in People side panel. - Calling cards for non-friends are not removed upon calling cards synchronization with friends list. - Enabled "Share" menu item for calling cards in inventory. | |||
2011-02-22 | STORM-889 FIXED Put Link/Unlink in Edit Panel | Paul ProductEngine | |
- Moved callbacks for Link/Unlink to the LLSelectMgr - Binded Link/Unlink callbacks with buttons in Build Floater - Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind | |||
2011-02-18 | Code cleanup and removed hacky code support for some old legacy rig types | prep linden | |
2011-02-18 | merge | Dave Parks | |
2011-02-18 | SH-948 don't occlusion cull everything when deferred rendering is enabled | Dave Parks | |
2011-02-18 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-18 | BUG STORM-1004 FIXED Unblocking/blocking name sometimes deletes identically ↵ | paul_productengine | |
named entry, but of different TYPE LLMuteList stores muted objects in two sets: set of names and set of ids. Avatar objects are stored by ids (set of ids), other objects can be stored both by name(set of names) or ids - Delete items from corresponding set (from set of names or ids), not form both sets at time. - Improved isMuted method's logic. Now if avatar is tested whether it's muted or not, don't search its name in the set of names. | |||
2011-02-17 | merge | Dave Parks | |
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-02-17 | merge | Dave Parks | |
2011-02-17 | SH-547 Use appropriate texture channel for rendering avatars into their ↵ | Dave Parks | |
impostor map. | |||
2011-02-17 | STORM-842 FIXED displaying favorites list at login screen when user name is ↵ | Seth ProductEngine | |
typed like "firstname.lastname" or "firstname_lastname" or user name consists of a single word. | |||
2011-02-17 | merge changes for storm-937 | Oz Linden | |
2011-02-17 | Automated merge with https://hg.secondlife.com/mesh-development | Nyx (Neal Orman) | |
2011-02-17 | SH-959 FIX crash in llflexibleobject.cpp | Nyx (Neal Orman) | |
Crash was a result of one of two possibilities: 1) trying to update geometry when it wasn't visible 2) mSimulateRes was non-zero when mInitialized was 0 Put code to handle both cases - initialize if mSimulateRes is 0 OR mInitialized is 0 But only do so if the object is visible. If the object is not visible, early out. Code reviewed by davep | |||
2011-02-17 | merge | prep | |
2011-02-17 | Another part of the pelvis fix. Sh-634 | prep | |
2011-02-17 | Mesh-development work in progress | Loren Shih | |
2011-02-16 | Merge | leyla_linden | |
2011-02-16 | SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regions | leyla_linden | |
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers | |||
2011-02-16 | Fix for problem with pelvis offset | prep | |
2011-02-16 | SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows ↵ | leyla_linden | |
options in preferences but does not turn off shadows inworld | |||
2011-02-16 | Fix for SH-816 | prep | |
2011-02-15 | Automated merge with http://hg.secondlife.com/viewer-development | Xiaohong Bao | |
2011-02-15 | SH-845 FIX - wording change | Brad Payne (Vir Linden) | |
2011-02-15 | SH-845 FIX - installer checks for SSE2 support and offers option to quit if ↵ | Brad Payne (Vir Linden) | |
not found (note the needed API is not present on win2k, so the check will not run there) | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-15 | STORM-990 Merged from current v-d trying to resolve merge issue Oz was having | Jonathan Yap | |
2011-02-15 | STORM-954 SL-viewer 2.0 No nearby people when over approxiamately 1000 meters | Twisted Laws | |
2011-02-14 | merge | Dave Parks | |
2011-02-14 | Fix for crash when enabling Debug GL (stack underflow) | Dave Parks | |
2011-02-14 | Merge | leyla_linden | |
2011-02-14 | SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ↵ | leyla_linden | |
expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld | |||
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2011-02-14 | debug_console is now resizable | Andrew Meadows | |
Reviewed with Callum Linden. | |||
2011-02-14 | STORM-949 FIXED Actual usernames removed from XUI files. | Seth ProductEngine | |
Actual usernames are replaced with "TestString PleaseIgnore" in EN locale with setting translate="false" flag for affected widgets. Translated phrases with actual usernames are removed from XUI files in other locales. |