Age | Commit message (Collapse) | Author |
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Fix view-dependent peter-panning from incorrectly biased shadow pos offset.
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Experiences are still stripped when changing regions. Even if destination region participates in the experience.
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allowed.
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SL-10181, SL-10546
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Fix distortion map rendering in deferred mode not including underwater fog effects.
Fix distortion map rendering not including post-deferred content at all.
Fix distortion map rendering not including anything but sky when camera is underwater.
Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
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environment when finished.
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day instance (DayInjection) Montitors underlying environments and switches the sources as needed.
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SL-10500
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Replace clamp on height in atmospherics calcs on fragment shader path.
Fix colorspace conversions in material shaders in forward rendering mode.
Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight.
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SL-10457, SL-10414
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SL-10478, SL-10486, SL-10501, SL-10415, SL-10487
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Make area beyond far split of directional light unshadowed again.
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Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1.
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Another pass at playing with shadow_offset/bias to balance between peter-panning and shadow acne while sun and/or moon are near the horizon.
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Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker.
Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3
are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
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Use brighter moon texture for both default and blank moon texture ids in picker.
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matrix mode
(which was not true as the assert on same fired).
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button
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teleporting from EEP to non-EEP region
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Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
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The installer is (once again) running with Admin privilege elevation even for
a Standard Windows user, so it can't determine the underlying Standard user.
Therefore it can't clean up any per-user shortcuts left over for that Standard
user. Moved the kludge to SLVersionChecker.
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SL-10461
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Another attempt at getting approximage handling of projector ambiance in the alpha object shader.
This will not be a perfect match for non-transparent objects but should be close enough.
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SL-10279 Use stored environment instead of region one
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
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Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith
so that the sun/moon textures are always upright w.r.t the viewer.
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Fix panel_settings_water increments for Underwater Modifier and wave directions.
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SL-10459, SL-10461
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Pass projector ambiance as the .w element of the light_attenuation uniform
so that alpha shader can emulate the behavior of proper spot projectors.
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Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct.
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But since that viewer-manager build depends on being able to read the
application name from build_data.json (to locate the shortcut), add an AppName
key to build_data.json.
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