Age | Commit message (Collapse) | Author |
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Request max 5 attachments per idle loop to reduce sim-side failures seen when requesting large numbers.
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mass add of wearables/objects
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in inventory panel the same way we do now in appearance tab
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certain circumstances.
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wide char paths; on other platforms they are now just typedefs to the std classes
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gInventory.getLinkedItemID()
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ground. WIP on better tracking of attachment requests via various message in LLSelectMgr.
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respectively
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respectively
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exit)
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