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2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-05-02Merge branch 'main' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-04-28DRTVWR-559 Touch up performance floater graphics preferences to remove ↵RunitaiLinden
preferences that no longer exist.
2023-04-28Merge pull request #198 from secondlife/DRTVWR-559-merge-539Brad Linden
DRTVWR-559 merge 539
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" ↵RunitaiLinden
for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-21DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)RunitaiLinden
2023-04-20SL-19614 Make 'ambiance' slider's digits match invementAndrey Kleshchev
Value gets rounded towards closest increment, no point displaying smaller values
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced ↵RunitaiLinden
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-18SL-19591 Prompt user to save current settings as Graphics Preset before ↵Andrey Lihatskiy
enabling AutoFPS
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-07SL-19538 Clear probes on sky setting slam. Better probe update ↵Dave Parks
prioritization. Incidental decruft.
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
2023-03-31Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/llfloateravatarrendersettings.cpp
2023-03-31SL-19425 capitalization fixMnikolenko Productengine
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-03-30Merge branch 'main' into DRTVWR-577-maint-SAndrey Lihatskiy
# Conflicts: # indra/cmake/CMakeLists.txt # indra/newview/skins/default/xui/es/floater_tools.xml
2023-03-27SL-17761 Updated the login failure messageAndrey Lihatskiy
2023-03-23SL-19169 Local material updates aren't applied with non-default transformsAndrey Kleshchev
2023-03-21SL-19289 UI for Estate Floater - Block Scripted Agents from Estate/RegionAndrey Lihatskiy
2023-03-19SL-19425 add third option to Settings affect: World OnlyMnikolenko Productengine
2023-03-13SL-17761: Replace 'Grid emergency' message with generic errorBennett Goble
The viewer currently presents a startling "Grid emergency" warning if an unrecognized error is returned from login. Let's tone this down a bit and present the error as it is: an unrecognized login failure rather than SLearth exploding.
2023-03-07SL-19349 Fix for hang on bulk upload of materials, add bulk upload option to ↵Dave Parks
material selector, incidental decruft.
2023-02-28SL-18435 Rename texture tab combo box items and change "PBR" label on ↵Dave Parks
material swatch to "Material"
2023-02-28SL-19263 Tidy up the reflection probe warning modal and add a cancel button.Dave Parks
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-22SL-19244 Layout fix for the media type field in About LandAndrey Lihatskiy
2023-02-22SL-19245 Layout fix for the Chat tab in PreferencesAndrey Lihatskiy
2023-02-15SL-18927 Warn *before* destroying content, not after. Followup from last ↵Dave Parks
commit -- immediately apply scale to sphere probes.
2023-02-10SL-19189 FIXED My Outfits system items have circle over themMaxim Nikolenko
2023-02-09Merge branch 'main' into DRTVWR-577-maint-SAndrey Kleshchev
# Conflicts: # indra/llcommon/llsdserialize.cpp # indra/llcommon/llsdserialize.h # indra/newview/llfilepicker.h # indra/newview/llfilepicker_mac.h # indra/newview/llfilepicker_mac.mm
2023-02-08DRTVWR-559 Remove some 32-bit color paranoia checks (potential fix for ↵Dave Parks
running under wine)
2023-02-07INTL-370Andrey Lihatskiy
INTL-370 Translate the word Feed for new Viewer Profiles
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-03Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # doc/contributions.txt # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-02Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
2023-02-02Merge branch 'contribute' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-02-02SL-19094 Move Desired frame rate button to top levelMaxim Nikolenko
2023-02-02SL-19126 Add a button to Graphics Presets fly-out to open Auto adjust settingsMaxim Nikolenko
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-27SL-17640 Make Materials Upload UI localizableAndrey Kleshchev
2023-01-27SL-18930 Update Autotune panelMaxim Nikolenko
2023-01-24INTL-477 Translation update for Maint SAndrey Lihatskiy
2023-01-18SL-3033 flv files prompt download instead of playingAndrey Kleshchev
Viewer doesn't support web downloads, it should be safe to assume stream and play it
2023-01-16SL-18937 Add missing panel_* files in Polish translation (#50)Pantera Północy