Age | Commit message (Collapse) | Author |
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hue shift
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make textures.xml point to the same file for both window and window_notitle rather than having two identical files
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Make stepper clash less with slightly rounded text field
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slightly rounded text fields!
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Desaturation
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Special thanks just a little too wide
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Special thanks needed some more space, and the top portion had too much!
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Add sutble gloss to tabs, hue-shift steppers, adjust navbar bg & linden dollar background
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Make floater rounded corners more consistent and defined
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Oopsie whoopsie lol
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so that there isn't wasted space.
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We haven't been including the feature. Maybe much later.
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cause we haven't been using perftools.
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Use EmphasisColor_13 instead
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add accordion tabs
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and adjust some more a little bit.
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it displays an fps counter on the status bar
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update login logos to reflect new jolly roger icon & stylize dmg background
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Even newer icons! Thalassocracy themed!
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Set HTMLLinkColor back to "EmphasisColor"
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Misc adjustments
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I saw green in emoji picker and it made me cry
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Hue adjustment
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Forgot about this one, silly me!
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hue-shifting a few more things
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Found some things that could be a little more blue!
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oopsie whoopsy!
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making emphasiscolor a bit less green
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Slight hue adjustment
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XML tweaks to help blufault shine!
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Blue-ish modification of the default SL viewer skin
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source for viewer 7.1.7.8974243247
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# Conflicts:
# doc/contributions.txt
# indra/newview/llfloaterimagepreview.cpp
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#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not.
#1370 More optimization work to reduce GPU utilization.
#1058 - Removed sim feature flag that was overriding mirrors enabled flags
secondlife/viewer-private#128 - Locally cache the mirror probe
#679 Add additional options to the build floater for mirror probes, including descriptions.
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source for viewer 7.1.6.8745209917
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source for viewer 7.1.5.8443591509
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* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
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(#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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