Age | Commit message (Collapse) | Author |
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Reverted changes committed by mistake in (5d420914a906).
--HG--
branch : product-engine
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I was going to implement dragbar via icon rendered in LLResizeBar. Layout panel marked as user_resize=true would have resize bar icon next to it.
But there is an issue in layout stack when user_resize is possible only if there are more than one layout panels with user_resize=true. And applied resize icon (dragbar) is rendered where it is not necessary. See EXT-7471 for details.
So, dragbar was implemented as a workaround: added an icon with dragbar into the "add to outfit" panel.
Also layout of the "add to outfit" panel was updated to match spec.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/441/
--HG--
branch : product-engine
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
--HG--
branch : product-engine
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viewer
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that skips past SSL/Cert errors so QuickBuy functions can be tested. (Windows only)
Also tweaked the QuickBuy Currency floater so scrollbars do not appear for current Web content
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Added code to get camera change to trigger on first opening a wearable editor.
Also fixed a minor label issue that was causing skirt editor to fail.
Code reviewed by Seraph
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- Enabled 'fit to parent' parameter for accordion
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/440/
--HG--
branch : product-engine
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Seems, there is a problem somewhere in rendering of LLLAyoutStack children. Last visible panel marked as user_resize=true can not be resized and has no resize cursor.
Because we have no time & resources to investigate this closely a workaround is implemented for bottom tray:
* set user_resize for layout panel with Speak button which is always visible to user;
* set user_resize=false to don't have Speak button panel resizable.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/438/
--HG--
branch : product-engine
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Linked Parts menu moved up
- LLPanelMainInventory::setUploadCostIfNeeded() - uncommented the line which enables retrieving of the upload cost price using LLGlobalEconomy class.
- Implemented LLUploadCostCalculator event handler in the llviewermenu.cpp (the fact that it should be implemented in this file was discussed with Mike Antipov).
- LLUploadCostCalculator::calculateCost() is implemented only for code readability: it's name is more descriptive than a code snippet placed directly in the constructor (LLPanelMainInventory::setUploadCostIfNeeded() works in similar way: it calculates cost_str only once).
- 'Select Linked Parts' menu was moved below 'Edit Linked Parts'.
- 'Upload' menu was added at the bottom, below 'Options' menu
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/425/
--HG--
branch : product-engine
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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name
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duplicated string id.
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Added link to marketing page.
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different effect is selected. Added a notification on receiving new voice effects.
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Hide Me->My Voice menu item when VoiceMorphing is disabled.
Removed temporary VoiceFontsAvailable debug setting.
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can be used in notifications as well.
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Remove the activate button in the preview floater for now, it doesn't work in capture mode.
Remove the remains of the play button.
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single-click preview is possible.
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Separate Play and Stop callbacks, to allow single click previews in the effect list.
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Updated "Preview Voice Morphing" and "Get Voice Morphing" items in the Voice Effect combo
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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Avatar now enters "appearance editing" mode when opening the outfit or
wearable editors in the sidepanel. Changed code to ensure we don't
accidentally switch out of it and back in when switching from one to the other.
Note that this cuts out LLFLoaterCustomize from being built and shown to the user
from any UI. The code for this (and related classes) will be removed once we have
pulled any code out of it that we still need. The current outfit and wearable
editors should be working sufficiently for most purposes. Bugs should be reported
to Nyx Linden or the avatar team.
Code reviewed by Vir
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Texture elements are now smaller so the floater doesn't consume the entire viewer window space.
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