Age | Commit message (Collapse) | Author |
|
cause we haven't been using perftools.
|
|
|
|
Use EmphasisColor_13 instead
|
|
add accordion tabs
|
|
and adjust some more a little bit.
|
|
it displays an fps counter on the status bar
|
|
update login logos to reflect new jolly roger icon & stylize dmg background
|
|
Even newer icons! Thalassocracy themed!
|
|
Set HTMLLinkColor back to "EmphasisColor"
|
|
Misc adjustments
|
|
I saw green in emoji picker and it made me cry
|
|
Hue adjustment
|
|
|
|
Forgot about this one, silly me!
|
|
|
|
hue-shifting a few more things
|
|
Found some things that could be a little more blue!
|
|
oopsie whoopsy!
|
|
making emphasiscolor a bit less green
|
|
Slight hue adjustment
|
|
XML tweaks to help blufault shine!
|
|
Blue-ish modification of the default SL viewer skin
|
|
source for viewer 7.1.7.8974243247
|
|
# Conflicts:
# doc/contributions.txt
# indra/newview/llfloaterimagepreview.cpp
|
|
#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not.
#1370 More optimization work to reduce GPU utilization.
#1058 - Removed sim feature flag that was overriding mirrors enabled flags
secondlife/viewer-private#128 - Locally cache the mirror probe
#679 Add additional options to the build floater for mirror probes, including descriptions.
|
|
|
|
|
|
source for viewer 7.1.6.8745209917
|
|
|
|
|
|
source for viewer 7.1.5.8443591509
|
|
* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
|
|
(#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
|
|
# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
|
|
* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
|
|
# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
|
|
* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
|
|
|
|
|
|
source for viewer 7.1.4.8149792635
|
|
llDialog buttons
|
|
|
|
# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
|
|
# Conflicts:
# .github/workflows/build.yaml
|
|
from below
|
|
|
|
the 'Choose Emoji' floater
|
|
|
|
|
|
texture/material terrain save notifications as unique, to prevent duplicates
|