Age | Commit message (Collapse) | Author |
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SL-17695 Give materials and textures imported by Material Editor a sensible name - first pass - likely need to be refined but may be good enough for now
Approved-by: Andrey Kleshchev
Approved-by: Dave Parks
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name - first pass - likely need to be refined but may be good enough for now
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DRTVWR-559
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deprecated settings.
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graphics preferences.
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DRTVWR-559
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between 0.0 and 1.0
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for mid and higher.
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# Conflicts:
# autobuild.xml
# indra/llrender/llgl.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llvovolume.cpp
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This reverts commit 231c618a844cee26a3779b703c88d8807df872e6, instead color swatched get enabled 'apply now' in xml.
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Fixed issues in button layout
Added 'unsaved changes' notification
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New Fee fields
New Buttons
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1. Allow 'none' textures
2. Disable 'apply now' buttons
3. Switch from loading dae files to just gltf glb
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the first material in the GLTF file to the Material Editor
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with UI and ReflectionMapManager
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spot light shadows not working in probes.
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Invisible Objects" checkbox instead of "Select Reflection Probes"
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objects less annoying when alt-zooming in edit mode.
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LLPanelVolume
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# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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# Conflicts:
# indra/newview/llappviewer.h
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