Age | Commit message (Collapse) | Author |
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* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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Plumb audio settings through from webrtc to the sound preferences
UI (still needs some tweaking, of course.)
Also, choose stun servers based on grid. Ultimately, the stun
stun servers will be passed up via login or something.
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llDialog buttons
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# Conflicts:
# indra/newview/llappviewer.cpp
# indra/newview/llfloaterchangeitemthumbnail.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llviewerdisplay.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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from below
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the 'Choose Emoji' floater
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texture/material terrain save notifications as unique, to prevent duplicates
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disallowed character
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null. Default to blank material for now.
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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using materials
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Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
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DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/llrender/llfontbitmapcache.cpp
# indra/llrender/llfontbitmapcache.h
# indra/llrender/llfontfreetype.cpp
# indra/llrender/llfontfreetype.h
# indra/llrender/llfontgl.cpp
# indra/llrender/llfontgl.h
# indra/llui/llbutton.h
# indra/llui/llfloater.cpp
# indra/llui/llfloater.h
# indra/llui/llfolderviewitem.cpp
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/llscrollcontainer.cpp
# indra/llui/llscrollingpanellist.cpp
# indra/llui/llscrollingpanellist.h
# indra/llui/llscrolllistctrl.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/llui/lluictrl.cpp
# indra/llui/llview.cpp
# indra/llui/llview.h
# indra/newview/llchicletbar.h
# indra/newview/llconversationlog.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterimsessiontab.h
# indra/newview/llfloateruipreview.cpp
# indra/newview/llnavigationbar.h
# indra/newview/llpaneltopinfobar.h
# indra/newview/llpathfindingpathtool.h
# indra/newview/lltextureview.cpp
# indra/newview/lltoolbrush.h
# indra/newview/lltoolcomp.h
# indra/newview/lltooldraganddrop.h
# indra/newview/lltoolface.h
# indra/newview/lltoolfocus.h
# indra/newview/lltoolindividual.h
# indra/newview/lltoolobjpicker.h
# indra/newview/lltoolpie.h
# indra/newview/lltoolpipette.h
# indra/newview/lltoolselectland.h
# indra/newview/llviewermediafocus.h
# indra/newview/llviewerparcelmediaautoplay.h
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoicechannel.h
# indra/newview/llvoicevivox.h
# indra/newview/llworldmapview.cpp
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llDialog buttons
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* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
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Co-authored-by: Brad Linden <brad@lindenlab.com>
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PBR Terrain UI second pass
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Was caused by package substituting '&' with 'and' instead of '&'
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release/materials_featurette
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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# Conflicts:
# indra/llcommon/llstring.cpp
# indra/llcommon/llstring.h
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set of terrain assets is preserved. Clean up enums.
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correct erms..."
This reverts commit 60debe828b87c33fdbd33e3a5fcef423e544fe55.
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release/materials_featurette
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# Conflicts:
# indra/newview/llinventorygallery.cpp
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UI integration
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Spring cleanup
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Unless, of course, we have some dedicated lightning effects - then I will stand corrected. ~
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