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authorCosmic Linden <cosmic@lindenlab.com>2024-03-01 17:26:24 -0800
committerCosmic Linden <cosmic@lindenlab.com>2024-03-01 17:26:24 -0800
commit94c5baeb6146598a9a280e27e584c241b7b3b9e0 (patch)
treec2d4d581a12e9bf8cb034f18f200ffb89fcbce60 /indra/newview/skins/default/xui
parent0cb9e7f7e5bd02ded8b9f2bd9cd6c57a70187dcc (diff)
secondlife/viewer#712: Use checkbox to make it more obvious that only one set of terrain assets is preserved. Clean up enums.
Diffstat (limited to 'indra/newview/skins/default/xui')
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_terrain.xml45
1 files changed, 21 insertions, 24 deletions
diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain.xml b/indra/newview/skins/default/xui/en/panel_region_terrain.xml
index 88855ab739..f8d2c90d0a 100644
--- a/indra/newview/skins/default/xui/en/panel_region_terrain.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_terrain.xml
@@ -76,33 +76,17 @@
left="8"
top="30"
width="460" />
- <combo_box
- layout="topleft"
- left="10"
- top="105"
- follows="left|top"
- name="terrain_material_type"
- width="170">
- <combo_box.item
- label="Terrain Textures"
- name="Textures"
- value="Textures" />
- <combo_box.item
- label="Terrain PBR Materials"
- name="PBRMaterials"
- value="PBRMaterials" />
- </combo_box>
<text
type="string"
length="1"
- follows="left|top"
halign="left"
valign="center"
+ follows="left|top"
height="20"
layout="topleft"
name="detail_texture_text"
- top_delta="0"
- left_delta="0"
+ left="10"
+ top="105"
width="170">
Terrain Textures
</text>
@@ -114,12 +98,25 @@
follows="left|top"
height="20"
layout="topleft"
- top_delta="0"
- left_delta="180"
- name="detail_texture_limits_text"
- width="200">
- Maximum size: 1024x1024
+ name="detail_material_text"
+ left="10"
+ top="105"
+ width="170">
+ Terrain Materials
</text>
+ <check_box
+ height="20"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ layout="topleft"
+ top_delta="1"
+ left_delta="180"
+ label="PBR Metallic Roughness"
+ name="terrain_material_type"
+ tool_tip="If checked, use PBR Metallic Roughness materials for terrain. Otherwise, use textures."
+ left_pad="2"
+ width="200" />
<texture_picker
follows="left|top"
height="100"