Age | Commit message (Collapse) | Author |
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Replaced the old icons with the ones provided by Epic.
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Added backwards compatibility support for new wearable types.
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on roll-over.
Needs new icon artwork, currently reusing old 1.23 icons.
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\"Shopping cart\")
- Replaced Edit_Wrench and folder_view_icon icons with provided ones
- Shop_no_arrow icon already replaced in EXT-8160
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/712/
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branch : product-engine
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- Replaced the art to the proper
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/700/
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branch : product-engine
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- Added constant FAVBAR_TOP_PADDING in the LLNavigationBar which defines the distance between navigation panel and favorites panel in pixels.
- Added new image NavBar_BG_NoFav_Bevel which is used to show navigation panel with favorites bar hidden. It is required to show navigation panel with bevel at the bottom.
- Added new image NavBar_BG_NoNav_Bevel which is used to show favorites panel with navigation panel hidden. It is required to show favorites panel with bevel at the top.
- Removed image NavBar_BG_NoFav. It is not used anymore.
- Modified the methods showNavigationPanel and showFavoritesPanel to take into account that distance.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/664/
--HG--
branch : product-engine
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Wearables panel.
Implemented behavior:
* Normally Back button appears narrow without label
* When wearable is changed - "Save" label is set and button gets wide. Left Border of Title is moved to the right.
Note: "Save" label is shown without truncation in all languages, Title can be truncated with dots.
* When changes are saved/reverted - label is removed, button shrinks, Title left border is moved to the its default place.
* Added consistent tooltip for title (the same as a title).
* Added tooltip for button: "Save changes if necessary and return back"
Details:
* added getter for button's font
* implemented derived from LLButton class for Back button to enable setting necessary label's padding in xml
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/636/
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branch : product-engine
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updated icon, and fixed XUI so it displays properly.
Code reviewed by Monroe
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reviewed by Leyla
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reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/606/
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branch : product-engine
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Took out explicit _Link icons and replaced with overlay.
Removed links overlays from non-main-inventory-floater panels.
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reviewed by erica
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viewer
reviewed by Mani
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branch : product-engine
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- Made slight changes in xml according to requirements.
- Added mForceNoLinksOnIcons bool member to LLPanelInventoryListItemBase. It is used in LLPanelWearableListItem to disable showing of link icons as
was requested in ticket.
- Created icon for divider 3 pixels high as asked by Erica in EXT-7233. To properly show and hide it made changes to LLCOFWearables::buildClothingListItem
which now not only showes separator but also reshapes panel depending on its visibility. Increased heights of body parts, dummy clothing and attachment items because
dividers are now 2 pxls higher and they always have dividers. Changed heights of buttons accordingly.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/
--HG--
branch : product-engine
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- New art was added in the textures.xml.
- New art was applied to the back button in the following panels:
panel_profile_view.xml
panel_block_list_sidetray.xml
panel_classified_info.xml
panel_edit_classified.xml
panel_pick_info.xml
panel_edit_pick.xml
panel_edit_wearable.xml
panel_group_info_sidetray.xml
panel_landmark_info.xml
panel_outfit_edit.xml
panel_place_profile.xml
sidepanel_item_info.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/487/
--HG--
branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/488/
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branch : product-engine
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Added new attribute image_flash to button.xml which sets an image used for button icon when button is flashing.
Pointer to this image is stored in member mImageFlash from LLButton and is used in LLButton::draw(). There are two
ways an image can flash now - by making changes in color according to flash_color attribute or by changing icon from
current to the one specified in image_flash. Second way is used only if the name of flash icon is different from
"FlashIconAbsent" which is there by default. First way is used otherwise. Used new selfmade orange icons for
flashing tabs.
--HG--
branch : product-engine
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no review, binary fix
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branch : product-engine
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guide.
Replaced icons with relevant ones and changed positions of items in floater via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/445/
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branch : product-engine
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Replaced "Shop" button text with icon, changed sizes of buttons according to comments in ticket, also changed heights of hovered and selected icons
for items- made them equal to heights of panels they are used on.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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- Implemented new widget- panel_camera_item, to use in camera floater. They are used inside of two panels.
Their order is configurable via XML. Mouse down callbacks and images which are used for selected and and unselected
items are also set in XML.
- Now there are only 3 buttons instead of four at the bottom of the floater- pan and orbit are now shown simultaneously.
- Implemented correct work of object view after moving from camera modes to presets list (and back). It wasn't
workin completely correct in old version of floater.
- Integrated new art.
Reviewed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/436/
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branch : product-engine
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I was going to implement dragbar via icon rendered in LLResizeBar. Layout panel marked as user_resize=true would have resize bar icon next to it.
But there is an issue in layout stack when user_resize is possible only if there are more than one layout panels with user_resize=true. And applied resize icon (dragbar) is rendered where it is not necessary. See EXT-7471 for details.
So, dragbar was implemented as a workaround: added an icon with dragbar into the "add to outfit" panel.
Also layout of the "add to outfit" panel was updated to match spec.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/441/
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branch : product-engine
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viewer
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Most changes are in xml, but changing of view buttons overlay icons in lists from add wearables is implemented in code. Dragbar icon was only added as file, it will be integrated in EXT-7255 (There is no dragbar between 'Edit Outfit' and 'Add to Outfit:' panels).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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--HG--
branch : product-engine
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add placeholder art, add code to convert texture name to ID since LLTextureCtrl can't accept textures by name...
Reviwed V.Savchuk at https://codereview.productengine.com/secondlife/r/378
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branch : product-engine
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