Age | Commit message (Collapse) | Author |
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out of order
* Outbox updates now result in a resort to keep drag and drop items and folders properly sorted
* New icon for merchant outbox
* New behavior to accept drag and drop files over the entire merchant outbox floater
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floater, rather than modal dialogs.
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Snapshot floater.
* Centered the wide buttons.
* Replaced icons on them with other/smaller ones.
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dark co
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dark color
voice icons with dark background
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first time when speak button is left toolbar
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when speak button in side toolbar)
- LLDockableFloater::getDockTongue to init dock tongue with proper image depending on floater dock side, also added images for left and right tongues.
- Added proper call floater positioning relatively to the speak button
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* Removed "marketplace" button from toybox and default toolbar configuration
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* Added Shop button to status bar
* Changed "Inventory..." menu item to go to same window as toolbar inventory button
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columns of tools. EXP-1304 : handle only tools in DaD on toolbars
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demo. Still in need of some cleanup
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left.
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added ability to specify clip rects in textures.xml
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* Hooked up commands to their respective floaters
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buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
EXP-1235 FIX -- Make the toybox available through the context menus associated with the other toolbars
EXP-1248 FIX -- Implement context menu on toolbars
* New commands are listed
* Toolbars can now be made read-only (as in the toybox) or editable (as in the others)
* Toolbars that are not read-only have a context menu that allows button type editing.
Reviewed by Richard.
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buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
* Added all documented FUI commands from the wiki, 20 in all, with text,
tooltips and placeholder icons.
* Note current toolbar checked in toolbar code does not lay these commands out
properly.
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buttons that I can d&d into the toolbars
EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions
* Added basic commands.xml file to define FUI-related toolbar actions. For now
a basic "avatar" and "places" button are defined.
* Added basic command manager to parse and hold strings that define potential
toolbar command actions.
* Broke out a separate floater function as a placeholder for the 3-state toolbar
floater toggling.
* LLUI::initClass now parses the new commands.xml file
Reviewed by Richard.
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marketplace and to indicate drag and drop targets.
EXP-858 PROGRESS -- Outbox sync failure error handling
EXP-908 FIX -- Hide outbox when appropriate
EXP-1062 FIX -- Add modal dialog for outbox sync complete
EXP-1096 FIX -- Extra space below Received Items panel for an account that does not have a Merchant Account setup, no outbox display
EXP-1104 FIX -- User can activate Merchant Outbox synch button when outbox is empty
* Added separate class for outbox view to support error tag rendering
* Added confirmation for sync complete.
* Added different outbox messages for empty outbox, non-merchant and error: merchant but no outbox
* Progress on a bunch of other fronts.
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EXP-908 FIX -- Hide outbox when appropriate
EXP-1035 FIX -- Allow user to remove items from outbox
EXP-1000 FIX -- New icon can cover long names in Received Items Panel
EXP-1001 FIX -- Newness is removed on next login if you log out or crash before opening inventory panel
EXP-1008 UPDATE -- Extra space at bottom of Inventory panel when Inbox/outbox not displayed
* Updated "New" tag to properly display over long names per Epic's design
* "New" tags now compare vs last inbox collapse time rather than expansion time
* Marketplace inventory panels now have their own layout stack
Reviewed by Leyla
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EXP-903 FIX -- Newness/Freshness number does not decrease as items are opened in Inbox
* Brought back freshness with the freshness
* New badge and label color from Gibson
* Inventory Panel now allows display of badges with proper clipping
Reviewed by Richard.
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Privacy" changes. Many naming changes for the featureto be "See avatars"
instead of "hidden avatars". Also removed the "anyone can edit terrain"
checkbox and slammed the value to FALSE.
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