Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-03-02 | SL-10664 | Graham Linden | |
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2019-02-27 | SL-10566 part the fourth | Graham Linden | |
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering. | |||
2019-02-21 | Merge | Graham Linden | |
2019-01-18 | SL-10384 | Graham Linden | |
Fix issue with clip plane used in distortion map rendering including objects/avatars above water near surface. | |||
2019-01-08 | Fix broken distortion map rendering (was culling everything). | Graham Linden | |
Clean up deferred\alpha shader to allow re-entrant graphics switching (link error on 2nd compile/link of deferred shaders). Clean up some uses of pragma(optimize,...). | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-10 | Mods to allow using ALM rendering in water reflections so | Graham Linden | |
the reflections will better match what they're reflecting when ALM is enabled. | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-14 | Merge | Rider Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-10-10 | SL-9849 - debug option for show impostor extents | Brad Payne (Vir Linden) | |
2018-09-18 | SL-1475 | Graham Linden | |
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water. | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-31 | Merge | Rider Linden | |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2018-01-17 | merge | Brad Payne (Vir Linden) | |
2017-08-03 | SL-731 - render metadata includes triangle count, triangle and vertex count ↵ | Brad Payne (Vir Linden) | |
included with debug text for control avatar | |||
2016-12-15 | Backed out changeset: f73be0eb9d00 | AndreyL ProductEngine | |
2016-11-16 | MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated | Mnikolenko Productengine | |
2016-12-20 | DRTVWR-418: Rationalize LLPipeline API. | Nat Goodspeed | |
Someone evidently figured every static LLPipeline method should have at least one void* parameter. There were methods requiring void* parameters that were completely ignored. More to the point, there were methods whose callers have a U32 in hand -- and which want to use a U32 -- but which bizarrely forced callers to cast to void* just so the method could cast back to U32. In a 64-bit compile, this isn't merely pointless, it's erroneous. Change all such methods to accept U32; remove (void*) casts from call sites. While at it, fix LLPipeline API to use bool, true, false rather than their obsolete all-caps predecessors. Once you eat that first potato chip... :-P | |||
2016-11-16 | MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated | Mnikolenko Productengine | |
2016-03-07 | merge DRTVWR-398 build cleanup fixes | Oz Linden | |
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-09-04 | MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn | AndreyL ProductEngine | |
--HG-- branch : maint-5416 | |||
2015-07-23 | MAINT-5416 Reverted changeset: 9bd24c17d908 | AndreyL ProductEngine | |
2015-07-17 | MAINT-5416 FIXED cannot right-click a rigged mesh that's worn | AndreyL ProductEngine | |
2014-11-13 | clean up showing avatar draw costs | Oz Linden | |
2014-02-12 | merge with release | Richard Linden | |
2013-11-22 | fix for SH-4632: Water over land doesn't render when teleporting to the same ↵ | Xiaohong Bao | |
place twice with location toolbar | |||
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-10-10 | Quite down log spam from loading shaders. | Dave Parks | |
Up bone cap to 64 for rigged meshes. | |||
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-09-09 | Automated merge with http://bitbucket.org/lindenlab/viewer-interesting | Xiaohong Bao | |
2013-09-09 | eliminate some redundant geometry rebuilding operations during teleporting | Xiaohong Bao | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class |