Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
2024-04-17 | 1176 integrate llgltfnode with selection manager and llmaniptranslate/rotate ↵ | RunitaiLinden | |
(#1258) * #1176 Somewhat working GLTF Node support for translate tool * #1176 Missing file from last commit * #1176 Better translation for rotated nodes. * #1176 Fix for objects snapping back to original position * #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display * #1176 Clean out some unused and not working functions. * #1176 Fix for mac build, incidental cleanup * Mac build fix | |||
2024-02-26 | #682 Further tweak the conservative update mechanism. | Jonathan "Geenz" Goodman | |
2024-02-23 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
geenz/mirrors-optimization-pass-1 | |||
2024-02-21 | secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵ | Cosmic Linden | |
screen | |||
2024-02-21 | #682 Add an update rate parameter to help throttle mirror updates. | Jonathan "Geenz" Goodman | |
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead. | |||
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-01 | #684 Fix pixellation on mirrors regardless of mirror resolution. | Jonathan "Geenz" Goodman | |
2024-01-31 | secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵ | Cosmic Linden | |
flag. Final implementation would likely be very different. | |||
2024-01-25 | Review feedback: Remove static RenderLocalLightCount, as cached settings ↵ | Cosmic Linden | |
refresh has surprising performance cost | |||
2024-01-24 | https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors ↵ | Jonathan "Geenz" Goodman | |
debug setting. | |||
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2024-01-19 | SL-20606: Full GLTF material preview. Works for most materials. | Cosmic Linden | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-10-16 | SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe ↵ | RunitaiLinden | |
updater. Add probe update debug display. | |||
2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵ | RunitaiLinden | |
lights rendered scale with the "Quality & speed" slider | |||
2023-08-29 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-08-21 | Experiment with placement a bit when there's no drawable. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-18 | Latest updates to the hero probe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-08-06 | Making more progress, need to add the heroprobe manager. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-07-21 | SL-20010 Make reflection probes ignore touch actions. | RunitaiLinden | |
2023-07-19 | DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces | RunitaiLinden | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-06-23 | SL-19897 Fix for 100% transparent objects not showing up in highlight ↵ | RunitaiLinden | |
transparent until LoD switch. | |||
2023-05-26 | Addressing some performance related feedback with SSR getting drastically ↵ | Jonathan "Geenz" Goodman | |
slower. DRTVWR-559 DRTVWR-583 | |||
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-18 | DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft. | RunitaiLinden | |
2023-05-18 | SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵ | RunitaiLinden | |
Incidental decruft. | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵ | RunitaiLinden | |
assertion stomping pass). Remove a couple unused debug settings and related code. | |||
2023-05-11 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-05-11 | SL-19236: Fix HUDs not rendering when transparent water graphics setting is off | Cosmic Linden | |
2023-05-03 | DRTVWR-559 WIP - optimize ARC calculation et al. | RunitaiLinden | |
2023-05-02 | DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵ | RunitaiLinden | |
timer without a frame stall. | |||
2023-05-01 | SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵ | RunitaiLinden | |
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2 | |||
2023-04-26 | Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 | Brad Linden | |
2023-04-20 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-04-20 | SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims | Cosmic Linden | |
2023-04-14 | Move mipmap generation into LLRenderTarget. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-04-13 | SL-19573: Fix alpha mask prims not rendering in HUD | Cosmic Linden | |
2023-04-12 | Fixed DoF | Jonathan "Geenz" Goodman | |
2023-04-12 | Combine glow in a separate shader. | Jonathan "Geenz" Goodman | |
DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-10 | Get DoF moved into its own method | Jonathan "Geenz" Goodman | |
Still broken, figuring out what's up with depth. DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-08 | Start moving our post process into methods. | Jonathan "Geenz" Goodman | |
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden | |
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes. | |||
2023-03-29 | DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵ | Dave Parks | |
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F. | |||
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks | |