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path: root/indra/newview/pipeline.h
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2012-11-30MAINT-1958 More robust error handling -- handle the case where the FBO ↵Dave Parks
allocation failure occurs when enabling lighting and shadows.
2012-11-26MAINT-1958 Fix for crash on OSX when resizing window with deferred rendering ↵Dave Parks
enabled. Reviewed by VoidPointer
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵Dave Parks
enabled.
2012-10-22LLDrawable::destroy: Illegal deletion of LLDrawable!Nicky
2012-08-16merge up to latest viewer-developmentOz Linden
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-31merge up to latest viewer-developmentOz Linden
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-06-28MergeDave Parks
2012-06-28mergeDave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-22Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-06-22mergeDave Parks
2012-06-15Merge with tipcallum
2012-06-15MergeDave Parks
2012-06-15MAINT-1151 FIX [crashhunters] crash on startup in LLPipeline::init()callum
Reviewed by CB
2012-06-10STORM-1878: Blocking an avatar does not derender worn lightsMartinRJ Fayray
2012-06-04mergeBrad Payne (Vir Linden)
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-31WIP:Displaying physics capsule for a character - it is currently disabled.prep
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-05-25Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-22merge changes for DRTVWR-149Oz Linden
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-09Added support to disable a draw pool. When the movable option checkbox is ↵prep
selected we will now also cull the terrain draw pool.
2012-05-02merge viewer-release to dranoBrad Payne (Vir Linden)
2012-05-01Made restorePermanentObjects() api const correct.prep
2012-05-01Path-494: Added support for culling permanent objects from the pathfinding ↵prep
window.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-20added debug tools for visualizating texel density at various discard levels ↵Richard Linden
(current, requested, full)
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵Leslie Linden
when settings that could affect it are modified. Reviewed by davep.
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-02mergeDave Parks
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices