Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE | Ptolemy | |
2022-06-17 | SL-17287 Slightly less hacky and much less crash cube snapshot render target ↵ | Dave Parks | |
allocation. | |||
2022-06-10 | SL-17574 Add probe detail combo box to advanced graphics preferences. Fix ↵ | Dave Parks | |
spot light shadows not working in probes. | |||
2022-06-09 | SL-17551 Add "Select Reflection Probes" menu option and make invisible ↵ | Dave Parks | |
objects less annoying when alt-zooming in edit mode. | |||
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-20 | SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵ | Dave Parks | |
doing a full resolution render instead of a 512x512 render. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-06 | Merged in SL-17274 (pull request #964) | Michael Pohoreski | |
SL-17274: Stub for PBR DrawPool and shader Approved-by: Euclid Linden Approved-by: Dave Parks | |||
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. | |||
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-04-28 | SL-17281 environment map prototype (stupid slow and hacky, but provides a ↵ | Dave Parks | |
way to get a "real" environment map for shader development) | |||
2022-03-29 | SL-16811 Shape preview images do not display all of the attachments #2 | Andrey Kleshchev | |
Merged previewAvatar and generateImpostor into a single function since they are nearly identical | |||
2022-02-18 | SL-16811 Shape preview images do not display all of the attachments. | Andrey Kleshchev | |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵ | Dave Parks | |
like behavior) and fix rigged alpha emissive not rendering. | |||
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction ↵ | Runitai Linden | |
map render. | |||
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton | |
2020-11-11 | Merge branch 'master' 6.4.12 into DRTVWR-510 | Dave Houlton | |
2020-10-19 | DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code | Dave Houlton | |
2020-09-28 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/pipeline.cpp | |||
2020-07-24 | SL-13406, cleanup and format changes | Dave Houlton | |
2020-07-24 | SL-13406, disable glow no longer disables all post passes | Dave Houlton | |
2020-05-13 | SL-12007 Toggling 'Transparent water' checkbox has no effect | Andrey Kleshchev | |
Opaque water is not compatible with ALM | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-10-25 | Backed out changeset: cb9915554e9f (SL-1232/SL-11614) | andreykproductengine | |
2019-08-23 | SL-11778 | Graham Linden | |
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function. | |||
2019-08-22 | SL-11779 | Graham Linden | |
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it. | |||
2019-08-09 | SL-11614 Rotating objects flicker if Render type Avatar is disabled | ruslantproductengine | |
SL-1232 Derendering Avatar type also derenders some rezzed mesh objects SL-10357 [LOVE ME RENDER] Screen Artifacts in Specific Region(s) - Fixed | |||
2019-07-24 | SL-10625 | Graham Linden | |
2019-07-24 | SL-11610 | Graham Linden | |
Revert attempted fix for 10625. | |||
2019-07-16 | SL-11610 | Graham Linden | |
Give bake its own RT to avoid issues with sharing the water distortion map. Use glFinish to insure RTs will be complete. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-06-04 | SL-11353 | Graham Linden | |
Make culling ignore the geo from the spotlight rendering a shadowmap. | |||
2019-05-31 | SL-11337 | Graham Linden | |
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. | |||
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-03-02 | SL-10664 | Graham Linden | |