Age | Commit message (Collapse) | Author |
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target. Remove "Hover Glow Objects" to free up a superfluous render target.
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"bindDeferredShader" and shadow map setup.
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abilities and remove some more fast timers.
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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specific shadow shader to multiply alpha.
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"Transparent Water" checkbox.
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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with depth buffer management changes.
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and below water
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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allocation.
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spot light shadows not working in probes.
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objects less annoying when alt-zooming in edit mode.
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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doing a full resolution render instead of a 512x512 render.
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SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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way to get a "real" environment map for shader development)
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Merged previewAvatar and generateImpostor into a single function since they are nearly identical
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like behavior) and fix rigged alpha emissive not rendering.
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map render.
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textures
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LLPipeline::shadersLoaded()
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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# Conflicts:
# indra/newview/pipeline.cpp
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Opaque water is not compatible with ALM
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