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path: root/indra/newview/pipeline.h
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2012-09-06Automated merge with http://bitbucket.org/lindenlab/viewer-developmentRichard Linden
2012-08-16merge up to latest viewer-developmentOz Linden
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-31merge up to latest viewer-developmentOz Linden
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-24merge to viewer-developmentoOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-08-01Merge back viewer-lion, which has viewer-development and down-stream fixessimon@Simon-PC.lindenlab.com
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵Dave Parks
enabled.
2012-06-28MergeDave Parks
2012-06-28mergeDave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-22Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-06-22mergeDave Parks
2012-06-15Merge with tipcallum
2012-06-15MergeDave Parks
2012-06-15MAINT-1151 FIX [crashhunters] crash on startup in LLPipeline::init()callum
Reviewed by CB
2012-06-10STORM-1878: Blocking an avatar does not derender worn lightsMartinRJ Fayray
2012-06-04mergeBrad Payne (Vir Linden)
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-31WIP:Displaying physics capsule for a character - it is currently disabled.prep
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-05-25Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-22merge changes for DRTVWR-149Oz Linden
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-09Added support to disable a draw pool. When the movable option checkbox is ↵prep
selected we will now also cull the terrain draw pool.
2012-05-02merge viewer-release to dranoBrad Payne (Vir Linden)
2012-05-01Made restorePermanentObjects() api const correct.prep
2012-05-01Path-494: Added support for culling permanent objects from the pathfinding ↵prep
window.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-20added debug tools for visualizating texel density at various discard levels ↵Richard Linden
(current, requested, full)
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵Leslie Linden
when settings that could affect it are modified. Reviewed by davep.
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-02mergeDave Parks
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session